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| author | TellowKrinkle <tellowkrinkle@gmail.com> | 2023-05-17 19:28:27 -0500 |
|---|---|---|
| committer | TellowKrinkle <tellowkrinkle@gmail.com> | 2024-01-28 23:20:39 -0600 |
| commit | 463269f704954d71ed4110fe4357f9249ac6ccab (patch) | |
| tree | 0e99087cca3e4b37e6f745e3e4f660391eaf0d0c /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp | |
| parent | 6243e50b2123a39470861403147724ab91444d90 (diff) | |
VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
We now use subgroup ops for more than just a minor performance optimization
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VulkanContext.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp index 7e53a02d7a..318f8f9103 100644 --- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp +++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp @@ -1000,8 +1000,7 @@ void VulkanContext::PopulateShaderSubgroupSupport() VK_SUBGROUP_FEATURE_BALLOT_BIT | VK_SUBGROUP_FEATURE_SHUFFLE_BIT; m_supports_shader_subgroup_operations = (subgroup_properties.supportedOperations & required_operations) == required_operations && - subgroup_properties.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT && - !DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS); + subgroup_properties.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT; } bool VulkanContext::SupportsExclusiveFullscreen(const WindowSystemInfo& wsi, VkSurfaceKHR surface) |
