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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-06-11 21:03:09 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-07-13 21:51:24 -0500
commit6ab24e6c176bfd288296bf8284a30b0835fa45c3 (patch)
treea35536d212d2cc22777672454e84cc883883c46e /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
parent99eef447651d40ed1954ccd5a83557478546face (diff)
VideoCommon: Better driver bug handling
Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VulkanContext.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
index 1dc02e689a..a6cb201d72 100644
--- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
@@ -371,13 +371,6 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_REVERSED_DEPTH_RANGE))
config->backend_info.bSupportsReversedDepthRange = false;
- // Calling discard when early depth test is enabled can break on some Apple Silicon GPU drivers.
- if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z))
- {
- // We will use shader blending, so disable hardware dual source blending.
- config->backend_info.bSupportsDualSourceBlend = false;
- }
-
// Dynamic sampler indexing locks up Intel GPUs on MoltenVK/Metal
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING))
config->backend_info.bSupportsDynamicSamplerIndexing = false;