diff options
| author | Stenzek <stenzek@gmail.com> | 2016-12-04 20:53:49 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-12-04 20:53:49 +1000 |
| commit | 8f97a2490488a8d55f8d306e302d7821fa1d4c18 (patch) | |
| tree | a2f360c94afded4abeb33b9300b615bcdcbf98c0 /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp | |
| parent | 4e9018049ddefff9d83eacd2a05579e82aeff36f (diff) | |
Vulkan: Enable GS instancing
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VulkanContext.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp index c10243af73..e3fe3ff799 100644 --- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp +++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp @@ -268,10 +268,10 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD // Disable geometry shader when shaderTessellationAndGeometryPointSize is not supported. // Seems this is needed for gl_Layer. if (!features.shaderTessellationAndGeometryPointSize) + { config->backend_info.bSupportsGeometryShaders = VK_FALSE; - - // TODO: Investigate if there's a feature we can enable for GS instancing. - config->backend_info.bSupportsGSInstancing = VK_FALSE; + config->backend_info.bSupportsGSInstancing = VK_FALSE; + } // Depth clamping implies shaderClipDistance and depthClamp config->backend_info.bSupportsDepthClamp = |
