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| author | Stenzek <stenzek@gmail.com> | 2016-11-27 18:14:53 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-01 12:31:41 +1000 |
| commit | a8876a29fe407693223626a09d89ce904712ab9e (patch) | |
| tree | dc77785edb6f11292c9634b63a304b6ffcc44467 /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp | |
| parent | c8cbbd831d625fbf31dd7527ab65ac276e13fb4f (diff) | |
OGL: Use ARB_texture_storage to allocate TextureCache entries
This ensures that they are complete textures by decoding time, as when
using compute shaders we write directly to the destination texture.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
0 files changed, 0 insertions, 0 deletions
