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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-06-12 21:43:00 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-06-14 00:48:47 -0500
commitdb6e928c8d4dab785cb7ea2c04e8f03325badc8d (patch)
tree281f3bef5a0e3eed83e91d13d0a55d8d6c040030 /Source/Core/VideoBackends/Vulkan
parent70bf89fa59e3bd48633677374ca26124d36ff7e5 (diff)
VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VulkanContext.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
index 0a82d6451f..1dc02e689a 100644
--- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
@@ -377,6 +377,10 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD
// We will use shader blending, so disable hardware dual source blending.
config->backend_info.bSupportsDualSourceBlend = false;
}
+
+ // Dynamic sampler indexing locks up Intel GPUs on MoltenVK/Metal
+ if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING))
+ config->backend_info.bSupportsDynamicSamplerIndexing = false;
}
void VulkanContext::PopulateBackendInfoMultisampleModes(