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authorMarkus Wick <markus+github@selfnet.de>2014-12-28 22:22:27 +0100
committerMarkus Wick <markus+github@selfnet.de>2014-12-28 22:22:27 +0100
commit0f87d9b669e4ec91aaabedee2d8f04514b363cab (patch)
treec563586def295dec9ae9bc5025b61c52c156e4e6 /Source/Core/VideoBackends
parent83d9942ca3a4b076cfee761045865359c09515dc (diff)
parente1dc0331133c9ca1b1a62cc68b3110a25e70aa38 (diff)
Merge pull request #1781 from Armada651/xfb-fixes
D3D: Fix Virtual XFB viewport.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp31
-rw-r--r--Source/Core/VideoBackends/D3D/XFBEncoder.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp34
3 files changed, 37 insertions, 30 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index cf2a0a77ff..5644eae9fb 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -40,12 +40,13 @@
namespace DX11
{
-static u32 s_LastAA = 0;
+static u32 s_last_multisample_mode = 0;
static Television s_television;
static bool s_last_fullscreen_mode = false;
-static bool s_LastStereo = 0;
+static bool s_last_stereo_mode = 0;
+static bool s_last_xfb_mode = false;
ID3D11Buffer* access_efb_cbuf = nullptr;
ID3D11BlendState* clearblendstates[4] = {nullptr};
@@ -227,10 +228,11 @@ Renderer::Renderer(void *&window_handle)
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
- s_LastAA = g_ActiveConfig.iMultisampleMode;
- s_LastEFBScale = g_ActiveConfig.iEFBScale;
+ s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
+ s_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_fullscreen_mode = g_ActiveConfig.bFullscreen;
- s_LastStereo = g_ActiveConfig.iStereoMode > 0;
+ s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
+ s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
SetupDeviceObjects();
@@ -744,8 +746,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
int xfbWidth = xfbSource->srcWidth;
int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbStride * 2);
- drawRc.top = targetRc.bottom - (hOffset + xfbHeight) * targetRc.GetHeight() / fbHeight;
- drawRc.bottom = targetRc.bottom - hOffset * targetRc.GetHeight() / fbHeight;
+ drawRc.top = targetRc.top + hOffset * targetRc.GetHeight() / fbHeight;
+ drawRc.bottom = targetRc.top + (hOffset + xfbHeight) * targetRc.GetHeight() / fbHeight;
drawRc.left = targetRc.left + (targetRc.GetWidth() - xfbWidth * targetRc.GetWidth() / fbStride) / 2;
drawRc.right = targetRc.left + (targetRc.GetWidth() + xfbWidth * targetRc.GetWidth() / fbStride) / 2;
@@ -878,7 +880,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
}
}
- bool xfbchanged = false;
+ bool xfbchanged = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;
if (FramebufferManagerBase::LastXfbWidth() != fbStride || FramebufferManagerBase::LastXfbHeight() != fbHeight)
{
@@ -896,11 +898,12 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (xfbchanged ||
windowResized ||
fullscreen_changed ||
- s_LastEFBScale != g_ActiveConfig.iEFBScale ||
- s_LastAA != g_ActiveConfig.iMultisampleMode ||
- s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
+ s_last_efb_scale != g_ActiveConfig.iEFBScale ||
+ s_last_multisample_mode != g_ActiveConfig.iMultisampleMode ||
+ s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
- s_LastAA = g_ActiveConfig.iMultisampleMode;
+ s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
+ s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
PixelShaderCache::InvalidateMSAAShaders();
if (windowResized || fullscreen_changed)
@@ -928,8 +931,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
- s_LastEFBScale = g_ActiveConfig.iEFBScale;
- s_LastStereo = g_ActiveConfig.iStereoMode > 0;
+ s_last_efb_scale = g_ActiveConfig.iEFBScale;
+ s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
index 9e95e1ea74..e0932fe616 100644
--- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
@@ -92,7 +92,7 @@ static const char XFB_ENCODE_PS[] =
"float3 SampleEFB(float2 coord)\n"
"{\n"
"float2 texCoord = lerp(float2(Params.TexLeft,Params.TexTop), float2(Params.TexRight,Params.TexBottom), coord / float2(Params.Width,Params.Height));\n"
- "return EFBTexture.Sample(EFBSampler, float3(texCoord, 0)).rgb;\n"
+ "return EFBTexture.Sample(EFBSampler, float3(texCoord, 0.0)).rgb;\n"
"}\n"
"void main(out float4 ocol0 : SV_Target, in float4 Pos : SV_Position, in float2 Coord : ENCODECOORD)\n"
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 2def435a11..be3b37c580 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -85,9 +85,9 @@ static RasterFont* s_pfont = nullptr;
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
static int s_MSAASamples = 1;
-static int s_LastMultisampleMode = 0;
-
-static bool s_LastStereo = false;
+static int s_last_multisample_mode = 0;
+static bool s_last_stereo_mode = false;
+static bool s_last_xfb_mode = false;
static u32 s_blendMode;
@@ -586,10 +586,12 @@ Renderer::Renderer()
g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing "
);
- s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
- s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
+ s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
+ s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
- s_LastStereo = g_ActiveConfig.iStereoMode > 0;
+
+ s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
+ s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
// Decide framebuffer size
s_backbuffer_width = (int)GLInterface->GetBackBufferWidth();
@@ -605,7 +607,7 @@ Renderer::Renderer()
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
- s_LastEFBScale = g_ActiveConfig.iEFBScale;
+ s_last_efb_scale = g_ActiveConfig.iEFBScale;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
// Because of the fixed framebuffer size we need to disable the resolution
@@ -1625,7 +1627,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
GLInterface->Update(); // just updates the render window position and the backbuffer size
- bool xfbchanged = false;
+ bool xfbchanged = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;
if (FramebufferManagerBase::LastXfbWidth() != fbStride || FramebufferManagerBase::LastXfbHeight() != fbHeight)
{
@@ -1639,24 +1641,26 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
bool WindowResized = false;
int W = (int)GLInterface->GetBackBufferWidth();
int H = (int)GLInterface->GetBackBufferHeight();
- if (W != s_backbuffer_width || H != s_backbuffer_height || s_LastEFBScale != g_ActiveConfig.iEFBScale)
+ if (W != s_backbuffer_width || H != s_backbuffer_height || s_last_efb_scale != g_ActiveConfig.iEFBScale)
{
WindowResized = true;
s_backbuffer_width = W;
s_backbuffer_height = H;
- s_LastEFBScale = g_ActiveConfig.iEFBScale;
+ s_last_efb_scale = g_ActiveConfig.iEFBScale;
}
- if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) || (s_LastStereo != (g_ActiveConfig.iStereoMode > 0)))
+ if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
{
+ s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
+ s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
+
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
- if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode || s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
+ if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
- s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
- s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
+ s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
+ s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
- s_LastStereo = g_ActiveConfig.iStereoMode > 0;
delete g_framebuffer_manager;
g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,