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authorStenzek <stenzek@users.noreply.github.com>2017-09-06 18:33:47 +1000
committerGitHub <noreply@github.com>2017-09-06 18:33:47 +1000
commit1073053df98cb019d49266c45dfe716367da0d52 (patch)
tree878f99f2bfa98f5993cfc0bfcb9b005ec2ebf0ff /Source/Core/VideoBackends
parent2e20cd0ffdfb909a52a70217474fa5b53bd12996 (diff)
parent84f8ebd95fc70bc3482a53f31d5ebcc5266bb4b7 (diff)
Merge pull request #6026 from stenzek/d3d-ubershader-logicop
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp5
3 files changed, 8 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index 07270f0e2a..326f840db1 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -593,6 +593,7 @@ bool PixelShaderCache::SetShader()
return SetUberShader();
PixelShaderUid uid = GetPixelShaderUid();
+ ClearUnusedPixelShaderUidBits(APIType::D3D, &uid);
if (last_entry && uid == last_uid)
{
if (last_entry->pending)
@@ -656,6 +657,7 @@ bool PixelShaderCache::SetShader()
bool PixelShaderCache::SetUberShader()
{
UberShader::PixelShaderUid uid = UberShader::GetPixelShaderUid();
+ UberShader::ClearUnusedPixelShaderUidBits(APIType::D3D, &uid);
if (last_uber_entry && last_uber_uid == uid)
{
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 6e91717ed5..5617a928a9 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -231,6 +231,7 @@ SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat*
uid.puid = GetPixelShaderUid();
uid.vuid = GetVertexShaderUid();
uid.guid = GetGeometryShaderUid(primitive_type);
+ ClearUnusedPixelShaderUidBits(APIType::OpenGL, &uid.puid);
// Check if the shader is already set
if (last_entry && uid == last_uid)
@@ -298,6 +299,7 @@ SHADER* ProgramShaderCache::SetUberShader(u32 primitive_type, const GLVertexForm
uid.puid = UberShader::GetPixelShaderUid();
uid.vuid = UberShader::GetVertexShaderUid();
uid.guid = GetGeometryShaderUid(primitive_type);
+ UberShader::ClearUnusedPixelShaderUidBits(APIType::OpenGL, &uid.puid);
// We need to use the ubershader vertex format with all attributes enabled.
// Otherwise, the NV driver can generate variants for the vertex shaders.
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 33baa86c4c..ae583374e8 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -338,8 +338,9 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
{
VertexShaderUid vs_uid = GetVertexShaderUid();
PixelShaderUid ps_uid = GetPixelShaderUid();
- bool changed = false;
+ ClearUnusedPixelShaderUidBits(APIType::Vulkan, &ps_uid);
+ bool changed = false;
bool use_ubershaders = g_ActiveConfig.bDisableSpecializedShaders;
if (g_ActiveConfig.CanBackgroundCompileShaders() && !g_ActiveConfig.bDisableSpecializedShaders)
{
@@ -405,6 +406,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
}
UberShader::PixelShaderUid uber_ps_uid = UberShader::GetPixelShaderUid();
+ UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_ps_uid);
VkShaderModule ps = g_shader_cache->GetPixelUberShaderForUid(uber_ps_uid);
if (ps != m_pipeline_state.ps)
{
@@ -983,6 +985,7 @@ VkPipeline StateTracker::GetPipelineAndCacheUID()
PipelineInfo uber_info = m_pipeline_state;
UberShader::VertexShaderUid uber_vuid = UberShader::GetVertexShaderUid();
UberShader::PixelShaderUid uber_puid = UberShader::GetPixelShaderUid();
+ UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_puid);
uber_info.vs = g_shader_cache->GetVertexUberShaderForUid(uber_vuid);
uber_info.ps = g_shader_cache->GetPixelUberShaderForUid(uber_puid);