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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-09-06 18:33:47 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-06 18:33:47 +1000 |
| commit | 1073053df98cb019d49266c45dfe716367da0d52 (patch) | |
| tree | 878f99f2bfa98f5993cfc0bfcb9b005ec2ebf0ff /Source/Core/VideoBackends | |
| parent | 2e20cd0ffdfb909a52a70217474fa5b53bd12996 (diff) | |
| parent | 84f8ebd95fc70bc3482a53f31d5ebcc5266bb4b7 (diff) | |
Merge pull request #6026 from stenzek/d3d-ubershader-logicop
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/StateTracker.cpp | 5 |
3 files changed, 8 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 07270f0e2a..326f840db1 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -593,6 +593,7 @@ bool PixelShaderCache::SetShader() return SetUberShader(); PixelShaderUid uid = GetPixelShaderUid(); + ClearUnusedPixelShaderUidBits(APIType::D3D, &uid); if (last_entry && uid == last_uid) { if (last_entry->pending) @@ -656,6 +657,7 @@ bool PixelShaderCache::SetShader() bool PixelShaderCache::SetUberShader() { UberShader::PixelShaderUid uid = UberShader::GetPixelShaderUid(); + UberShader::ClearUnusedPixelShaderUidBits(APIType::D3D, &uid); if (last_uber_entry && last_uber_uid == uid) { diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 6e91717ed5..5617a928a9 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -231,6 +231,7 @@ SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat* uid.puid = GetPixelShaderUid(); uid.vuid = GetVertexShaderUid(); uid.guid = GetGeometryShaderUid(primitive_type); + ClearUnusedPixelShaderUidBits(APIType::OpenGL, &uid.puid); // Check if the shader is already set if (last_entry && uid == last_uid) @@ -298,6 +299,7 @@ SHADER* ProgramShaderCache::SetUberShader(u32 primitive_type, const GLVertexForm uid.puid = UberShader::GetPixelShaderUid(); uid.vuid = UberShader::GetVertexShaderUid(); uid.guid = GetGeometryShaderUid(primitive_type); + UberShader::ClearUnusedPixelShaderUidBits(APIType::OpenGL, &uid.puid); // We need to use the ubershader vertex format with all attributes enabled. // Otherwise, the NV driver can generate variants for the vertex shaders. diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp index 33baa86c4c..ae583374e8 100644 --- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp +++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp @@ -338,8 +338,9 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type) { VertexShaderUid vs_uid = GetVertexShaderUid(); PixelShaderUid ps_uid = GetPixelShaderUid(); - bool changed = false; + ClearUnusedPixelShaderUidBits(APIType::Vulkan, &ps_uid); + bool changed = false; bool use_ubershaders = g_ActiveConfig.bDisableSpecializedShaders; if (g_ActiveConfig.CanBackgroundCompileShaders() && !g_ActiveConfig.bDisableSpecializedShaders) { @@ -405,6 +406,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type) } UberShader::PixelShaderUid uber_ps_uid = UberShader::GetPixelShaderUid(); + UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_ps_uid); VkShaderModule ps = g_shader_cache->GetPixelUberShaderForUid(uber_ps_uid); if (ps != m_pipeline_state.ps) { @@ -983,6 +985,7 @@ VkPipeline StateTracker::GetPipelineAndCacheUID() PipelineInfo uber_info = m_pipeline_state; UberShader::VertexShaderUid uber_vuid = UberShader::GetVertexShaderUid(); UberShader::PixelShaderUid uber_puid = UberShader::GetPixelShaderUid(); + UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_puid); uber_info.vs = g_shader_cache->GetVertexUberShaderForUid(uber_vuid); uber_info.ps = g_shader_cache->GetPixelUberShaderForUid(uber_puid); |
