diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-12-09 19:00:11 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-12-15 11:06:02 -0600 |
| commit | 12dd15c8ddb587e2f76351b59e0097940061485b (patch) | |
| tree | 0a0ba100b4b60b208ee5dfbeceeb73d6d990bb90 /Source/Core/VideoBackends | |
| parent | 370474a7cbec12c9647b155f9d7cc4409c438df8 (diff) | |
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXTexture.cpp | 42 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/DX12Texture.cpp | 37 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Metal/MTLGfx.mm | 23 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLTexture.cpp | 89 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLTexture.h | 23 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/StateTracker.cpp | 8 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VKSwapChain.cpp | 5 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VKTexture.cpp | 27 |
8 files changed, 208 insertions, 46 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp index 7a260eae4a..5d791b5246 100644 --- a/Source/Core/VideoBackends/D3D/DXTexture.cpp +++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp @@ -45,9 +45,10 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config, std::s if (config.IsComputeImage()) bindflags |= D3D11_BIND_UNORDERED_ACCESS; - CD3D11_TEXTURE2D_DESC desc(tex_format, config.width, config.height, config.layers, config.levels, - bindflags, D3D11_USAGE_DEFAULT, 0, config.samples, 0, - config.IsCubeMap() ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0); + CD3D11_TEXTURE2D_DESC desc( + tex_format, config.width, config.height, config.layers, config.levels, bindflags, + D3D11_USAGE_DEFAULT, 0, config.samples, 0, + config.type == AbstractTextureType::Texture_CubeMap ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0); ComPtr<ID3D11Texture2D> d3d_texture; HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, d3d_texture.GetAddressOf()); if (FAILED(hr)) @@ -72,7 +73,8 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D> text // Convert to our texture config format. TextureConfig config(desc.Width, desc.Height, desc.MipLevels, desc.ArraySize, desc.SampleDesc.Count, - D3DCommon::GetAbstractFormatForDXGIFormat(desc.Format), 0); + D3DCommon::GetAbstractFormatForDXGIFormat(desc.Format), 0, + AbstractTextureType::Texture_2DArray); if (desc.BindFlags & D3D11_BIND_RENDER_TARGET) config.flags |= AbstractTextureFlag_RenderTarget; if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) @@ -89,13 +91,33 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D> text bool DXTexture::CreateSRV() { + D3D_SRV_DIMENSION dimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY; + if (m_config.type == AbstractTextureType::Texture_2DArray) + { + if (m_config.IsMultisampled()) + dimension = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; + else + dimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY; + } + else if (m_config.type == AbstractTextureType::Texture_2D) + { + if (m_config.IsMultisampled()) + dimension = D3D_SRV_DIMENSION_TEXTURE2DMS; + else + dimension = D3D_SRV_DIMENSION_TEXTURE2D; + } + else if (m_config.type == AbstractTextureType::Texture_CubeMap) + { + dimension = D3D_SRV_DIMENSION_TEXTURECUBE; + } + else + { + PanicAlertFmt("Failed to create D3D SRV - unhandled type"); + return false; + } const CD3D11_SHADER_RESOURCE_VIEW_DESC desc( - m_texture.Get(), - m_config.IsCubeMap() ? D3D11_SRV_DIMENSION_TEXTURECUBE : - m_config.IsMultisampled() ? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY : - D3D11_SRV_DIMENSION_TEXTURE2DARRAY, - D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, m_config.levels, 0, - m_config.layers); + m_texture.Get(), dimension, D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, + m_config.levels, 0, m_config.layers); DEBUG_ASSERT(!m_srv); HRESULT hr = D3D::device->CreateShaderResourceView(m_texture.Get(), &desc, m_srv.GetAddressOf()); if (FAILED(hr)) diff --git a/Source/Core/VideoBackends/D3D12/DX12Texture.cpp b/Source/Core/VideoBackends/D3D12/DX12Texture.cpp index 400867d458..4a1faf6f97 100644 --- a/Source/Core/VideoBackends/D3D12/DX12Texture.cpp +++ b/Source/Core/VideoBackends/D3D12/DX12Texture.cpp @@ -140,7 +140,8 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ID3D12Resource* resource) } TextureConfig config(static_cast<u32>(desc.Width), desc.Height, desc.MipLevels, - desc.DepthOrArraySize, desc.SampleDesc.Count, format, 0); + desc.DepthOrArraySize, desc.SampleDesc.Count, format, 0, + AbstractTextureType::Texture_2DArray); if (desc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) { @@ -165,14 +166,34 @@ bool DXTexture::CreateSRVDescriptor() return false; } - D3D12_SHADER_RESOURCE_VIEW_DESC desc = { - D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), - m_config.IsCubeMap() ? D3D12_SRV_DIMENSION_TEXTURECUBE : - m_config.IsMultisampled() ? D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY : - D3D12_SRV_DIMENSION_TEXTURE2DARRAY, - D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING}; + D3D12_SRV_DIMENSION dimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; + if (m_config.type == AbstractTextureType::Texture_2DArray) + { + if (m_config.IsMultisampled()) + dimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY; + else + dimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; + } + else if (m_config.type == AbstractTextureType::Texture_2D) + { + if (m_config.IsMultisampled()) + dimension = D3D12_SRV_DIMENSION_TEXTURE2DMS; + else + dimension = D3D12_SRV_DIMENSION_TEXTURE2D; + } + else if (m_config.type == AbstractTextureType::Texture_CubeMap) + { + dimension = D3D12_SRV_DIMENSION_TEXTURECUBE; + } + else + { + PanicAlertFmt("Failed to allocate SRV - unhandled type"); + return false; + } + D3D12_SHADER_RESOURCE_VIEW_DESC desc = {D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), + dimension, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING}; - if (m_config.IsCubeMap()) + if (m_config.type == AbstractTextureType::Texture_CubeMap) { desc.TextureCube.MostDetailedMip = 0; desc.TextureCube.MipLevels = m_config.levels; diff --git a/Source/Core/VideoBackends/Metal/MTLGfx.mm b/Source/Core/VideoBackends/Metal/MTLGfx.mm index acc79683ef..d594117de5 100644 --- a/Source/Core/VideoBackends/Metal/MTLGfx.mm +++ b/Source/Core/VideoBackends/Metal/MTLGfx.mm @@ -36,14 +36,29 @@ bool Metal::Gfx::IsHeadless() const // MARK: Texture Creation +static MTLTextureType FromAbstract(AbstractTextureType type, bool multisample) +{ + switch (type) + { + case AbstractTextureType::Texture_2D: + return multisample ? MTLTextureType2DMultisample : MTLTextureType2D; + case AbstractTextureType::Texture_2DArray: + return multisample ? MTLTextureType2DMultisampleArray : MTLTextureType2DArray; + case AbstractTextureType::Texture_CubeMap: + return MTLTextureTypeCube; + } + + ASSERT(false); + return MTLTextureType2DArray; +} + std::unique_ptr<AbstractTexture> Metal::Gfx::CreateTexture(const TextureConfig& config, std::string_view name) { @autoreleasepool { MRCOwned<MTLTextureDescriptor*> desc = MRCTransfer([MTLTextureDescriptor new]); - [desc setTextureType:config.samples > 1 ? MTLTextureType2DMultisampleArray : - MTLTextureType2DArray]; + [desc setTextureType:FromAbstract(config.type, config.samples > 1)]; [desc setPixelFormat:Util::FromAbstract(config.format)]; [desc setWidth:config.width]; [desc setHeight:config.height]; @@ -490,8 +505,8 @@ void Metal::Gfx::SetupSurface() [m_layer setDrawableSize:{static_cast<double>(info.width), static_cast<double>(info.height)}]; - TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format, - AbstractTextureFlag_RenderTarget); + TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format, AbstractTextureFlag_RenderTarget, + AbstractTextureType::Texture_2DArray); m_bb_texture = std::make_unique<Texture>(nullptr, cfg); m_backbuffer = std::make_unique<Framebuffer>( m_bb_texture.get(), nullptr, std::vector<AbstractTexture*>{}, info.width, info.height, 1, 1); diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp index 70c38d14ff..58f1b10a04 100644 --- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp +++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp @@ -140,29 +140,61 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name) glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, m_config.levels - 1); GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true); - if (g_ogl_config.bSupportsTextureStorage && m_config.IsCubeMap()) + if (g_ogl_config.bSupportsTextureStorage && m_config.type == AbstractTextureType::Texture_CubeMap) { glTexStorage2D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height); } else if (tex_config.IsMultisampled()) { ASSERT(g_ogl_config.bSupportsMSAA); - if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone) + if (m_config.type == AbstractTextureType::Texture_2DArray) { - glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width, + if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone) + { + glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width, + m_config.height, m_config.layers, GL_FALSE); + } + else + { + ASSERT(!g_ogl_config.bIsES); + glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width, m_config.height, m_config.layers, GL_FALSE); + } + } + else if (m_config.type == AbstractTextureType::Texture_2D) + { + if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone) + { + glTexStorage2DMultisample(target, tex_config.samples, gl_internal_format, m_config.width, + m_config.height, GL_FALSE); + } + else + { + ASSERT(!g_ogl_config.bIsES); + glTexImage2DMultisample(target, tex_config.samples, gl_internal_format, m_config.width, + m_config.height, GL_FALSE); + } } else { - ASSERT(!g_ogl_config.bIsES); - glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width, - m_config.height, m_config.layers, GL_FALSE); + ASSERT(false); } } else if (g_ogl_config.bSupportsTextureStorage) { - glTexStorage3D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height, - m_config.layers); + if (m_config.type == AbstractTextureType::Texture_2DArray) + { + glTexStorage3D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height, + m_config.layers); + } + else if (m_config.type == AbstractTextureType::Texture_2D) + { + glTexStorage2D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height); + } + else + { + ASSERT(false); + } } if (m_config.IsRenderTarget()) @@ -271,7 +303,7 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8 GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, false); if (IsCompressedFormat(m_config.format)) { - if (m_config.IsCubeMap()) + if (m_config.type == AbstractTextureType::Texture_CubeMap) { if (g_ogl_config.bSupportsTextureStorage) { @@ -285,7 +317,20 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8 width, height, 0, static_cast<GLsizei>(buffer_size), buffer); } } - else + else if (m_config.type == AbstractTextureType::Texture_2D) + { + if (g_ogl_config.bSupportsTextureStorage) + { + glCompressedTexSubImage2D(target, level, 0, 0, width, height, gl_internal_format, + static_cast<GLsizei>(buffer_size), buffer); + } + else + { + glCompressedTexImage2D(target, level, gl_internal_format, width, height, 0, + static_cast<GLsizei>(buffer_size), buffer); + } + } + else if (m_config.type == AbstractTextureType::Texture_2DArray) { if (g_ogl_config.bSupportsTextureStorage) { @@ -298,12 +343,16 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8 static_cast<GLsizei>(buffer_size), buffer); } } + else + { + PanicAlertFmt("Failed to handle compressed texture load - unhandled type"); + } } else { GLenum gl_format = GetGLFormatForTextureFormat(m_config.format); GLenum gl_type = GetGLTypeForTextureFormat(m_config.format); - if (m_config.IsCubeMap()) + if (m_config.type == AbstractTextureType::Texture_CubeMap) { if (g_ogl_config.bSupportsTextureStorage) { @@ -316,7 +365,19 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8 height, 0, gl_format, gl_type, buffer); } } - else + else if (m_config.type == AbstractTextureType::Texture_2D) + { + if (g_ogl_config.bSupportsTextureStorage) + { + glTexSubImage2D(target, level, 0, 0, width, height, gl_format, gl_type, buffer); + } + else + { + glTexImage2D(target, level, gl_internal_format, width, height, 0, gl_format, gl_type, + buffer); + } + } + else if (m_config.type == AbstractTextureType::Texture_2DArray) { if (g_ogl_config.bSupportsTextureStorage) { @@ -328,6 +389,10 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8 buffer); } } + else + { + PanicAlertFmt("Failed to handle texture load - unhandled type"); + } } if (row_length != width) diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.h b/Source/Core/VideoBackends/OGL/OGLTexture.h index 91879a6564..eea458c5a1 100644 --- a/Source/Core/VideoBackends/OGL/OGLTexture.h +++ b/Source/Core/VideoBackends/OGL/OGLTexture.h @@ -34,9 +34,26 @@ public: GLuint GetGLTextureId() const { return m_texId; } GLenum GetGLTarget() const { - return m_config.IsCubeMap() ? GL_TEXTURE_CUBE_MAP : - IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : - GL_TEXTURE_2D_ARRAY; + if (m_config.type == AbstractTextureType::Texture_2DArray) + { + if (m_config.IsMultisampled()) + return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; + else + return GL_TEXTURE_2D_ARRAY; + } + else if (m_config.type == AbstractTextureType::Texture_2D) + { + if (m_config.IsMultisampled()) + return GL_TEXTURE_2D_MULTISAMPLE; + else + return GL_TEXTURE_2D; + } + else if (m_config.type == AbstractTextureType::Texture_CubeMap) + { + return GL_TEXTURE_CUBE_MAP; + } + + return GL_TEXTURE_2D_ARRAY; } static GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage); GLenum GetGLFormatForImageTexture() const; diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp index 4afd627614..332cd41cbf 100644 --- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp +++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp @@ -60,15 +60,17 @@ void StateTracker::DestroyInstance() bool StateTracker::Initialize() { // Create a dummy texture which can be used in place of a real binding. - m_dummy_texture = - VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0), ""); + m_dummy_texture = VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0, + AbstractTextureType::Texture_2DArray), + ""); if (!m_dummy_texture) return false; m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); // Create a dummy compute texture which can be used in place of a real binding m_dummy_compute_texture = VKTexture::Create( - TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage), + TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage, + AbstractTextureType::Texture_2DArray), ""); if (!m_dummy_compute_texture) return false; diff --git a/Source/Core/VideoBackends/Vulkan/VKSwapChain.cpp b/Source/Core/VideoBackends/Vulkan/VKSwapChain.cpp index 48102df64d..58e2e439e8 100644 --- a/Source/Core/VideoBackends/Vulkan/VKSwapChain.cpp +++ b/Source/Core/VideoBackends/Vulkan/VKSwapChain.cpp @@ -428,8 +428,9 @@ bool SwapChain::SetupSwapChainImages() images.data()); ASSERT(res == VK_SUCCESS); - const TextureConfig texture_config(TextureConfig( - m_width, m_height, 1, m_layers, 1, m_texture_format, AbstractTextureFlag_RenderTarget)); + const TextureConfig texture_config( + TextureConfig(m_width, m_height, 1, m_layers, 1, m_texture_format, + AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2DArray)); const VkRenderPass load_render_pass = g_object_cache->GetRenderPass( m_surface_format.format, VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_LOAD); const VkRenderPass clear_render_pass = g_object_cache->GetRenderPass( diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp index e80ce4f2f7..6756305d1e 100644 --- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp +++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp @@ -70,8 +70,9 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, nullptr, - tex_config.IsCubeMap() ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : - static_cast<VkImageCreateFlags>(0), + tex_config.type == AbstractTextureType::Texture_CubeMap ? + VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : + static_cast<VkImageCreateFlags>(0), VK_IMAGE_TYPE_2D, GetVkFormatForHostTextureFormat(tex_config.format), {tex_config.width, tex_config.height, 1}, @@ -107,8 +108,26 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>( tex_config, alloc, image, name, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined); - if (!texture->CreateView(tex_config.IsCubeMap() ? VK_IMAGE_VIEW_TYPE_CUBE : - VK_IMAGE_VIEW_TYPE_2D_ARRAY)) + + VkImageViewType image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; + if (tex_config.type == AbstractTextureType::Texture_CubeMap) + { + image_view_type = VK_IMAGE_VIEW_TYPE_CUBE; + } + else if (tex_config.type == AbstractTextureType::Texture_2D) + { + image_view_type = VK_IMAGE_VIEW_TYPE_2D; + } + else if (tex_config.type == AbstractTextureType::Texture_2DArray) + { + image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; + } + else + { + PanicAlertFmt("Unhandled texture type."); + return nullptr; + } + if (!texture->CreateView(image_view_type)) return nullptr; return texture; |
