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| author | OatmealDome <julian@oatmealdome.me> | 2021-11-14 00:25:46 -0800 |
|---|---|---|
| committer | OatmealDome <julian@oatmealdome.me> | 2021-12-06 22:36:40 -0500 |
| commit | 18b2f6953dfdde2bedf6122a361d307e329bae75 (patch) | |
| tree | fb5939b54299c695e96b6f99fc11182fdfa3a7ea /Source/Core/VideoBackends | |
| parent | a77ae14d94767fe5398795837e39361471674390 (diff) | |
PixelShaderGen: Add shader logic ops support on OpenGL ES
To do this, I had to decouple framebuffer fetch from shader blending. We need to be able to access framebuffer fetch input when using shader logic ops.
Diffstat (limited to 'Source/Core/VideoBackends')
0 files changed, 0 insertions, 0 deletions
