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authorOatmealDome <julian@oatmealdome.me>2021-11-14 00:25:46 -0800
committerOatmealDome <julian@oatmealdome.me>2021-12-06 22:36:40 -0500
commit18b2f6953dfdde2bedf6122a361d307e329bae75 (patch)
treefb5939b54299c695e96b6f99fc11182fdfa3a7ea /Source/Core/VideoBackends
parenta77ae14d94767fe5398795837e39361471674390 (diff)
PixelShaderGen: Add shader logic ops support on OpenGL ES
To do this, I had to decouple framebuffer fetch from shader blending. We need to be able to access framebuffer fetch input when using shader logic ops.
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