diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2017-09-05 22:07:47 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2017-09-05 23:51:31 -0500 |
| commit | 1ccfccdcf0cd44ef17d862732ed4ae1b455861ef (patch) | |
| tree | bd449e72b5f39570c2581d4a03f3d47c9dfe94c8 /Source/Core/VideoBackends | |
| parent | b96e4a2bce463e61bf20463e29f3805dd405e378 (diff) | |
D3D: Properly handle dual source blending
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/D3DState.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DState.cpp b/Source/Core/VideoBackends/D3D/D3DState.cpp index ab67fbf48a..b21af1f217 100644 --- a/Source/Core/VideoBackends/D3D/D3DState.cpp +++ b/Source/Core/VideoBackends/D3D/D3DState.cpp @@ -404,14 +404,17 @@ ID3D11BlendState* StateCache::Get(BlendingState state) if (state.alphaupdate) tdesc.RenderTargetWriteMask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; - static constexpr std::array<D3D11_BLEND, 8> src_factors = { + const bool use_dual_source = state.usedualsrc; + const std::array<D3D11_BLEND, 8> src_factors = { {D3D11_BLEND_ZERO, D3D11_BLEND_ONE, D3D11_BLEND_DEST_COLOR, D3D11_BLEND_INV_DEST_COLOR, - D3D11_BLEND_SRC1_ALPHA, D3D11_BLEND_INV_SRC1_ALPHA, D3D11_BLEND_DEST_ALPHA, - D3D11_BLEND_INV_DEST_ALPHA}}; - static constexpr std::array<D3D11_BLEND, 8> dst_factors = { + use_dual_source ? D3D11_BLEND_SRC1_ALPHA : D3D11_BLEND_SRC_ALPHA, + use_dual_source ? D3D11_BLEND_INV_SRC1_ALPHA : D3D11_BLEND_INV_SRC_ALPHA, + D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA}}; + const std::array<D3D11_BLEND, 8> dst_factors = { {D3D11_BLEND_ZERO, D3D11_BLEND_ONE, D3D11_BLEND_SRC_COLOR, D3D11_BLEND_INV_SRC_COLOR, - D3D11_BLEND_SRC1_ALPHA, D3D11_BLEND_INV_SRC1_ALPHA, D3D11_BLEND_DEST_ALPHA, - D3D11_BLEND_INV_DEST_ALPHA}}; + use_dual_source ? D3D11_BLEND_SRC1_ALPHA : D3D11_BLEND_SRC_ALPHA, + use_dual_source ? D3D11_BLEND_INV_SRC1_ALPHA : D3D11_BLEND_INV_SRC_ALPHA, + D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA}}; tdesc.SrcBlend = src_factors[state.srcfactor]; tdesc.SrcBlendAlpha = src_factors[state.srcfactoralpha]; |
