diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-01-17 01:41:26 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-06-26 16:13:21 +1200 |
| commit | 24e5d21780c6ece01ef8a2315eb9ed5300535688 (patch) | |
| tree | 1b29b7c88f9367e2d8a81bc8351223647a5ac39f /Source/Core/VideoBackends | |
| parent | 1a831cfc7d4c43f418ae4d65b579bf430aeb278d (diff) | |
Multithreadded Shadergen: Second pass over Pixel Shadergen.
Note: It's not 100% perfect, as some of the GPU capablities leak into the
pixel shader UID.
Currently our UIDs don't get exported, so there is no issue. But someone
might want to fix this in the future.
Diffstat (limited to 'Source/Core/VideoBackends')
4 files changed, 12 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 3d48784647..e739c6ae06 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -556,10 +556,10 @@ void PixelShaderCache::Shutdown() bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) { - PixelShaderUid uid = GetPixelShaderUid(dstAlphaMode, API_D3D); + PixelShaderUid uid = GetPixelShaderUid(dstAlphaMode); if (g_ActiveConfig.bEnableShaderDebugging) { - ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D); + ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D, uid.GetUidData()); pixel_uid_checker.AddToIndexAndCheck(code, uid, "Pixel", "p"); } @@ -588,7 +588,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) } // Need to compile a new shader - ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D); + ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode)) diff --git a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp index 5c4cf17962..5fe90bd410 100644 --- a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp @@ -163,7 +163,7 @@ void ShaderCache::LoadAndSetActiveShaders(DSTALPHA_MODE ps_dst_alpha_mode, u32 g SetCurrentPrimitiveTopology(gs_primitive_type); GeometryShaderUid gs_uid = GetGeometryShaderUid(gs_primitive_type); - PixelShaderUid ps_uid = GetPixelShaderUid(ps_dst_alpha_mode, API_D3D); + PixelShaderUid ps_uid = GetPixelShaderUid(ps_dst_alpha_mode); VertexShaderUid vs_uid = GetVertexShaderUid(); bool gs_changed = gs_uid != s_last_geometry_shader_uid; @@ -263,7 +263,7 @@ void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_ if (g_ActiveConfig.bEnableShaderDebugging) { - ShaderCode code = GeneratePixelShaderCode(ps_dst_alpha_mode, API_D3D); + ShaderCode code = GeneratePixelShaderCode(ps_dst_alpha_mode, API_D3D, ps_uid.GetUidData()); s_pixel_uid_checker.AddToIndexAndCheck(code, ps_uid, "Pixel", "p"); } @@ -275,7 +275,7 @@ void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_ } else { - ShaderCode ps_code = GeneratePixelShaderCode(ps_dst_alpha_mode, API_D3D); + ShaderCode ps_code = GeneratePixelShaderCode(ps_dst_alpha_mode, API_D3D, ps_uid.GetUidData()); ID3DBlob* ps_bytecode = nullptr; if (!D3D::CompilePixelShader(ps_code.GetBuffer(), &ps_bytecode)) diff --git a/Source/Core/VideoBackends/Null/ShaderCache.h b/Source/Core/VideoBackends/Null/ShaderCache.h index 9cdc57c892..7cd3e2863e 100644 --- a/Source/Core/VideoBackends/Null/ShaderCache.h +++ b/Source/Core/VideoBackends/Null/ShaderCache.h @@ -81,12 +81,12 @@ protected: PixelShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type) override { - return GetPixelShaderUid(dst_alpha_mode, api_type); + return GetPixelShaderUid(dst_alpha_mode); } ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type, - PixelShaderUid) override + PixelShaderUid uid) override { - return GeneratePixelShaderCode(dst_alpha_mode, api_type); + return GeneratePixelShaderCode(dst_alpha_mode, api_type, uid.GetUidData()); } }; diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 5d9da051bb..2a8accd5b9 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -210,7 +210,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_ newentry.in_cache = 0; ShaderCode vcode = GenerateVertexShaderCode(API_OPENGL, uid.vuid.GetUidData()); - ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL); + ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, uid.puid.GetUidData()); ShaderCode gcode; if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough()) @@ -397,13 +397,13 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const std::string& c void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type) { - uid->puid = GetPixelShaderUid(dstAlphaMode, API_OPENGL); + uid->puid = GetPixelShaderUid(dstAlphaMode); uid->vuid = GetVertexShaderUid(); uid->guid = GetGeometryShaderUid(primitive_type); if (g_ActiveConfig.bEnableShaderDebugging) { - ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL); + ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, uid->puid.GetUidData()); pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p"); ShaderCode vcode = GenerateVertexShaderCode(API_OPENGL, uid->vuid.GetUidData()); |
