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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-09-28 21:57:37 +0200
committerGitHub <noreply@github.com>2022-09-28 21:57:37 +0200
commit32bdc54869528698fcef5b3da4e0ed5cf4f4e591 (patch)
tree8fd5d3b9ec33ee9dfcb3760c22ea79b1b431b2dc /Source/Core/VideoBackends
parent4de70f1e99979888b7d776f3dca4851043bbe5b1 (diff)
parent94a77bc5736e95de64ba94e7d25dd4f67ce10d35 (diff)
Merge pull request #11101 from Pokechu22/backend-multithreading-enabled
DolphinQt: Only enable the backend multithreading checkbox if the backend supports it
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D12/VideoBackend.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
index b901b994e0..8426709b39 100644
--- a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
+++ b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
@@ -66,7 +66,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsReversedDepthRange = false;
g_Config.backend_info.bSupportsComputeShaders = true;
g_Config.backend_info.bSupportsLogicOp = true;
- g_Config.backend_info.bSupportsMultithreading = true;
+ g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = true;
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsCopyToVram = true;