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authorspycrab <spycrab@users.noreply.github.com>2018-04-12 14:18:04 +0200
committerspycrab <spycrab@users.noreply.github.com>2018-04-12 21:28:39 +0200
commit40bb9974f21878e64fb03d70e717cb996bf13a29 (patch)
tree1d8a9e7eea10820e5d645ad5028e506836b856de /Source/Core/VideoBackends
parentd27e85e9d70dfb41a5b8880fd3375a0ac9574f5d (diff)
Reformat all the things!
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/D3DBase.h3
-rw-r--r--Source/Core/VideoBackends/D3D/D3DUtil.cpp6
-rw-r--r--Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp50
-rw-r--r--Source/Core/VideoBackends/D3D/VertexManager.h1
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp56
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp36
-rw-r--r--Source/Core/VideoBackends/OGL/StreamBuffer.cpp12
-rw-r--r--Source/Core/VideoBackends/Software/Tev.cpp6
-rw-r--r--Source/Core/VideoBackends/Software/TextureEncoder.cpp4
-rw-r--r--Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp3
-rw-r--r--Source/Core/VideoBackends/Vulkan/PerfQuery.cpp5
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCache.h1
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp3
-rw-r--r--Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp5
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureConverter.cpp5
-rw-r--r--Source/Core/VideoBackends/Vulkan/Util.cpp36
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKTexture.cpp10
-rw-r--r--Source/Core/VideoBackends/Vulkan/VulkanContext.cpp3
18 files changed, 153 insertions, 92 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.h b/Source/Core/VideoBackends/D3D/D3DBase.h
index c61fab81d9..f17ebd54eb 100644
--- a/Source/Core/VideoBackends/D3D/D3DBase.h
+++ b/Source/Core/VideoBackends/D3D/D3DBase.h
@@ -35,8 +35,7 @@ namespace DX11
#define CHECK(cond, Message, ...) \
if (!(cond)) \
{ \
- PanicAlert("%s failed in %s at line %d: " Message, __func__, __FILE__, __LINE__, \
- __VA_ARGS__); \
+ PanicAlert("%s failed in %s at line %d: " Message, __func__, __FILE__, __LINE__, __VA_ARGS__); \
}
class D3DTexture2D;
diff --git a/Source/Core/VideoBackends/D3D/D3DUtil.cpp b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
index 317b6c4b2f..7ce23a32fe 100644
--- a/Source/Core/VideoBackends/D3D/D3DUtil.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
@@ -89,6 +89,7 @@ public:
void EndAppendData() { context->Unmap(buf, 0); }
void AddWrapObserver(bool* observer) { observers.push_back(observer); }
inline ID3D11Buffer*& GetBuffer() { return buf; }
+
private:
ID3D11Buffer* buf = nullptr;
unsigned int offset = 0;
@@ -645,7 +646,10 @@ void drawShadedTexQuad(ID3D11ShaderResourceView* texture, const D3D11_RECT* rSou
void drawColorQuad(u32 Color, float z, float x1, float y1, float x2, float y2)
{
ColVertex coords[4] = {
- {x1, y1, z, Color}, {x2, y1, z, Color}, {x1, y2, z, Color}, {x2, y2, z, Color},
+ {x1, y1, z, Color},
+ {x2, y1, z, Color},
+ {x1, y2, z, Color},
+ {x2, y2, z, Color},
};
if (cq_observer || draw_quad_data.x1 != x1 || draw_quad_data.y1 != y1 ||
diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
index 4ba64eec21..421a1019bd 100644
--- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
@@ -23,19 +23,47 @@ VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_dec
static const DXGI_FORMAT d3d_format_lookup[5 * 4 * 2] = {
// float formats
- DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM,
- DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM,
- DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT,
- DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_R16_SNORM,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_R16G16_SNORM,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32_FLOAT,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
// integer formats
- DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_UNKNOWN,
};
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.h b/Source/Core/VideoBackends/D3D/VertexManager.h
index c4b45931d2..922f854c6b 100644
--- a/Source/Core/VideoBackends/D3D/VertexManager.h
+++ b/Source/Core/VideoBackends/D3D/VertexManager.h
@@ -48,6 +48,7 @@ public:
protected:
void ResetBuffer(u32 stride) override;
u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
+
private:
void PrepareDrawBuffers(u32 stride);
void Draw(u32 stride);
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index b82d6d89cf..51d48e95df 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -263,11 +263,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"vec4 sampleEFB(ivec3 pos) {\n"
" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
" for(int i=0; i<" +
- samples.str() + "; i++)\n"
- " color += texelFetch(samp9, pos, i);\n"
- " return color / " +
- samples.str() + ";\n"
- "}\n";
+ samples.str() +
+ "; i++)\n"
+ " color += texelFetch(samp9, pos, i);\n"
+ " return color / " +
+ samples.str() +
+ ";\n"
+ "}\n";
}
else
{
@@ -275,11 +277,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"vec4 sampleEFB(ivec3 pos) {\n"
" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
" for(int i=0; i<" +
- samples.str() + "; i++)\n"
- " color += texelFetch(samp9, pos.xy, i);\n"
- " return color / " +
- samples.str() + ";\n"
- "}\n";
+ samples.str() +
+ "; i++)\n"
+ " color += texelFetch(samp9, pos.xy, i);\n"
+ " return color / " +
+ samples.str() +
+ ";\n"
+ "}\n";
}
}
@@ -316,21 +320,23 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
layers << m_EFBLayers;
std::string gs = "layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = " +
- vertices.str() + ") out;\n"
- "flat out int layer;\n"
- "void main()\n"
- "{\n"
- " for (int j = 0; j < " +
- layers.str() + "; ++j) {\n"
- " for (int i = 0; i < 3; ++i) {\n"
- " layer = j;\n"
- " gl_Layer = j;\n"
- " gl_Position = gl_in[i].gl_Position;\n"
- " EmitVertex();\n"
- " }\n"
- " EndPrimitive();\n"
- " }\n"
- "}\n";
+ vertices.str() +
+ ") out;\n"
+ "flat out int layer;\n"
+ "void main()\n"
+ "{\n"
+ " for (int j = 0; j < " +
+ layers.str() +
+ "; ++j) {\n"
+ " for (int i = 0; i < 3; ++i) {\n"
+ " layer = j;\n"
+ " gl_Layer = j;\n"
+ " gl_Position = gl_in[i].gl_Position;\n"
+ " EmitVertex();\n"
+ " }\n"
+ " EndPrimitive();\n"
+ " }\n"
+ "}\n";
ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6,
(m_EFBLayers > 1) ? gs : "");
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index e7557deed6..a67f303c10 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1302,24 +1302,24 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force)
}
else
{
- const GLenum src_factors[8] = {
- GL_ZERO,
- GL_ONE,
- GL_DST_COLOR,
- GL_ONE_MINUS_DST_COLOR,
- useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
- useDualSource ? GL_ONE_MINUS_SRC1_ALPHA : (GLenum)GL_ONE_MINUS_SRC_ALPHA,
- GL_DST_ALPHA,
- GL_ONE_MINUS_DST_ALPHA};
- const GLenum dst_factors[8] = {
- GL_ZERO,
- GL_ONE,
- GL_SRC_COLOR,
- GL_ONE_MINUS_SRC_COLOR,
- useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
- useDualSource ? GL_ONE_MINUS_SRC1_ALPHA : (GLenum)GL_ONE_MINUS_SRC_ALPHA,
- GL_DST_ALPHA,
- GL_ONE_MINUS_DST_ALPHA};
+ const GLenum src_factors[8] = {GL_ZERO,
+ GL_ONE,
+ GL_DST_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
+ useDualSource ? GL_ONE_MINUS_SRC1_ALPHA :
+ (GLenum)GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA};
+ const GLenum dst_factors[8] = {GL_ZERO,
+ GL_ONE,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
+ useDualSource ? GL_ONE_MINUS_SRC1_ALPHA :
+ (GLenum)GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA};
if (state.blendenable)
{
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
index eb7fc0a619..1307350086 100644
--- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
@@ -226,11 +226,13 @@ public:
// COHERENT_BIT is set so we don't have to use a MemoryBarrier on write
// CLIENT_STORAGE_BIT is set since we access the buffer more frequently on the client side then
// server side
- glBufferStorage(m_buffertype, m_size, nullptr, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
- (coherent ? GL_MAP_COHERENT_BIT : 0));
- m_pointer = (u8*)glMapBufferRange(
- m_buffertype, 0, m_size, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
- (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT));
+ glBufferStorage(m_buffertype, m_size, nullptr,
+ GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
+ (coherent ? GL_MAP_COHERENT_BIT : 0));
+ m_pointer =
+ (u8*)glMapBufferRange(m_buffertype, 0, m_size,
+ GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
+ (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT));
}
~BufferStorage()
diff --git a/Source/Core/VideoBackends/Software/Tev.cpp b/Source/Core/VideoBackends/Software/Tev.cpp
index a9f2c61338..fb6107ea98 100644
--- a/Source/Core/VideoBackends/Software/Tev.cpp
+++ b/Source/Core/VideoBackends/Software/Tev.cpp
@@ -776,9 +776,9 @@ void Tev::Draw()
// Based on that, choose the index such that points which are far away from the z-axis use the
// 10th "k" value and such that central points use the first value.
float floatindex = 9.f - std::abs(offset) * 9.f;
- floatindex = (floatindex < 0.f) ? 0.f : (floatindex > 9.f) ?
- 9.f :
- floatindex; // TODO: This shouldn't be necessary!
+ floatindex = (floatindex < 0.f) ?
+ 0.f :
+ (floatindex > 9.f) ? 9.f : floatindex; // TODO: This shouldn't be necessary!
// Get the two closest integer indices, look up the corresponding samples
const int indexlower = (int)floor(floatindex);
diff --git a/Source/Core/VideoBackends/Software/TextureEncoder.cpp b/Source/Core/VideoBackends/Software/TextureEncoder.cpp
index c6f9f1b504..751b148e18 100644
--- a/Source/Core/VideoBackends/Software/TextureEncoder.cpp
+++ b/Source/Core/VideoBackends/Software/TextureEncoder.cpp
@@ -1216,7 +1216,7 @@ static void EncodeZ24(u8* dst, const u8* src, EFBCopyFormat format)
ENCODE_LOOP_SPANS
break;
- // FIXME: handle RA8?
+ // FIXME: handle RA8?
case EFBCopyFormat::RGBA8:
SetBlockDimensions(2, 2, &sBlkCount, &tBlkCount, &sBlkSize, &tBlkSize);
@@ -1326,7 +1326,7 @@ static void EncodeZ24halfscale(u8* dst, const u8* src, EFBCopyFormat format)
ENCODE_LOOP_SPANS
break;
- // FIXME: handle RA8?
+ // FIXME: handle RA8?
case EFBCopyFormat::RGBA8:
SetBlockDimensions(2, 2, &sBlkCount, &tBlkCount, &sBlkSize, &tBlkSize);
diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
index 1df851cb7c..1713b0c514 100644
--- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
@@ -228,7 +228,8 @@ bool FramebufferManager::CreateEFBFramebuffer()
}
VkImageView framebuffer_attachments[] = {
- m_efb_color_texture->GetView(), m_efb_depth_texture->GetView(),
+ m_efb_color_texture->GetView(),
+ m_efb_depth_texture->GetView(),
};
VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
diff --git a/Source/Core/VideoBackends/Vulkan/PerfQuery.cpp b/Source/Core/VideoBackends/Vulkan/PerfQuery.cpp
index ef47cb9ba2..25334e3eb4 100644
--- a/Source/Core/VideoBackends/Vulkan/PerfQuery.cpp
+++ b/Source/Core/VideoBackends/Vulkan/PerfQuery.cpp
@@ -52,8 +52,9 @@ bool PerfQuery::Initialize()
}
g_command_buffer_mgr->AddFencePointCallback(
- this, std::bind(&PerfQuery::OnCommandBufferQueued, this, std::placeholders::_1,
- std::placeholders::_2),
+ this,
+ std::bind(&PerfQuery::OnCommandBufferQueued, this, std::placeholders::_1,
+ std::placeholders::_2),
std::bind(&PerfQuery::OnCommandBufferExecuted, this, std::placeholders::_1));
return true;
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCache.h b/Source/Core/VideoBackends/Vulkan/ShaderCache.h
index 1082d0039e..28480569e0 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCache.h
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCache.h
@@ -116,6 +116,7 @@ public:
VkShaderModule GetPassthroughVertexShader() const { return m_passthrough_vertex_shader; }
VkShaderModule GetScreenQuadGeometryShader() const { return m_screen_quad_geometry_shader; }
VkShaderModule GetPassthroughGeometryShader() const { return m_passthrough_geometry_shader; }
+
private:
bool CreatePipelineCache();
bool LoadPipelineCache();
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
index c97c56f75d..0633456ceb 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
@@ -365,7 +365,8 @@ const TBuiltInResource* GetCompilerResourceLimits()
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
- /* .limits = */ {
+ /* .limits = */
+ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
diff --git a/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp b/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
index b659eef0da..cb8e660af2 100644
--- a/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
@@ -22,8 +22,9 @@ StreamBuffer::StreamBuffer(VkBufferUsageFlags usage, size_t max_size)
{
// Add a callback that fires on fence point creation and signal
g_command_buffer_mgr->AddFencePointCallback(
- this, std::bind(&StreamBuffer::OnCommandBufferQueued, this, std::placeholders::_1,
- std::placeholders::_2),
+ this,
+ std::bind(&StreamBuffer::OnCommandBufferQueued, this, std::placeholders::_1,
+ std::placeholders::_2),
std::bind(&StreamBuffer::OnCommandBufferExecuted, this, std::placeholders::_1));
}
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
index eb9cde54ba..6c584fcc95 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
@@ -244,8 +244,9 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
// complex down filtering to average all pixels and produce the correct result.
bool linear_filter =
(scale_by_half && !params.depth) || g_renderer->GetEFBScale() != 1 || params.y_scale > 1.0f;
- draw.SetPSSampler(0, src_texture, linear_filter ? g_object_cache->GetLinearSampler() :
- g_object_cache->GetPointSampler());
+ draw.SetPSSampler(0, src_texture,
+ linear_filter ? g_object_cache->GetLinearSampler() :
+ g_object_cache->GetPointSampler());
u32 render_width = bytes_per_row / sizeof(u32);
u32 render_height = num_blocks_y;
diff --git a/Source/Core/VideoBackends/Vulkan/Util.cpp b/Source/Core/VideoBackends/Vulkan/Util.cpp
index 07c0311da1..9e9060c5a3 100644
--- a/Source/Core/VideoBackends/Vulkan/Util.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Util.cpp
@@ -585,12 +585,18 @@ void UtilityShaderDraw::BindDescriptors()
if (set == VK_NULL_HANDLE)
PanicAlert("Failed to allocate descriptor set for utility draw");
- set_writes[num_set_writes++] = {
- VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, set, UBO_DESCRIPTOR_SET_BINDING_VS, 0, 1,
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, nullptr,
- (m_vs_uniform_buffer.buffer != VK_NULL_HANDLE) ? &m_vs_uniform_buffer :
- &dummy_uniform_buffer,
- nullptr};
+ set_writes[num_set_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ nullptr,
+ set,
+ UBO_DESCRIPTOR_SET_BINDING_VS,
+ 0,
+ 1,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
+ nullptr,
+ (m_vs_uniform_buffer.buffer != VK_NULL_HANDLE) ?
+ &m_vs_uniform_buffer :
+ &dummy_uniform_buffer,
+ nullptr};
if (g_vulkan_context->SupportsGeometryShaders())
{
@@ -606,12 +612,18 @@ void UtilityShaderDraw::BindDescriptors()
nullptr};
}
- set_writes[num_set_writes++] = {
- VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, set, UBO_DESCRIPTOR_SET_BINDING_PS, 0, 1,
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, nullptr,
- (m_ps_uniform_buffer.buffer != VK_NULL_HANDLE) ? &m_ps_uniform_buffer :
- &dummy_uniform_buffer,
- nullptr};
+ set_writes[num_set_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ nullptr,
+ set,
+ UBO_DESCRIPTOR_SET_BINDING_PS,
+ 0,
+ 1,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
+ nullptr,
+ (m_ps_uniform_buffer.buffer != VK_NULL_HANDLE) ?
+ &m_ps_uniform_buffer :
+ &dummy_uniform_buffer,
+ nullptr};
bind_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS] = set;
}
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
index a62238e8a2..cee60012a8 100644
--- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
@@ -131,12 +131,14 @@ void VKTexture::CopyRectangleFromTexture(const AbstractTexture* src,
{
Texture2D* src_texture = static_cast<const VKTexture*>(src)->GetRawTexIdentifier();
- ASSERT_MSG(VIDEO, static_cast<u32>(src_rect.GetWidth()) <= src_texture->GetWidth() &&
- static_cast<u32>(src_rect.GetHeight()) <= src_texture->GetHeight(),
+ ASSERT_MSG(VIDEO,
+ static_cast<u32>(src_rect.GetWidth()) <= src_texture->GetWidth() &&
+ static_cast<u32>(src_rect.GetHeight()) <= src_texture->GetHeight(),
"Source rect is too large for CopyRectangleFromTexture");
- ASSERT_MSG(VIDEO, static_cast<u32>(dst_rect.GetWidth()) <= m_config.width &&
- static_cast<u32>(dst_rect.GetHeight()) <= m_config.height,
+ ASSERT_MSG(VIDEO,
+ static_cast<u32>(dst_rect.GetWidth()) <= m_config.width &&
+ static_cast<u32>(dst_rect.GetHeight()) <= m_config.height,
"Dest rect is too large for CopyRectangleFromTexture");
VkImageCopy image_copy = {
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
index 77702f436b..9a96aa9e2e 100644
--- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
@@ -552,7 +552,8 @@ bool VulkanContext::CreateDevice(VkSurfaceKHR surface, bool enable_validation_la
present_queue_info.pQueuePriorities = queue_priorities;
std::array<VkDeviceQueueCreateInfo, 2> queue_infos = {{
- graphics_queue_info, present_queue_info,
+ graphics_queue_info,
+ present_queue_info,
}};
device_info.queueCreateInfoCount = 1;