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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-04-11 10:27:16 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-04-11 10:27:16 +0200 |
| commit | 4e90c5da8b3c4de34aea8a2521e7612d64f6c7c6 (patch) | |
| tree | a61b4c1a53fa20c63e5b97e86b2e064407083836 /Source/Core/VideoBackends | |
| parent | ae80a7541d1561bbd46fc53c6db14d02445497c0 (diff) | |
| parent | c7ab6861c26955cd1a34d55ecc53db768e7e4724 (diff) | |
Merge pull request #5234 from lioncash/tuple
RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/Render.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 5 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 3 |
4 files changed, 9 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index b082963820..5cc194e543 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -9,6 +9,7 @@ #include <memory> #include <string> #include <strsafe.h> +#include <tuple> #include <unordered_map> #include "Common/CommonTypes.h" @@ -1173,7 +1174,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB) { TargetRectangle leftRc, rightRc; - ConvertStereoRectangle(dst, leftRc, rightRc); + std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst); D3D11_VIEWPORT leftVp = CD3D11_VIEWPORT((float)leftRc.left, (float)leftRc.top, (float)leftRc.GetWidth(), (float)leftRc.GetHeight()); diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp index da5e48c053..0762dc5ee5 100644 --- a/Source/Core/VideoBackends/D3D12/Render.cpp +++ b/Source/Core/VideoBackends/D3D12/Render.cpp @@ -9,6 +9,7 @@ #include <memory> #include <string> #include <strsafe.h> +#include <tuple> #include <unordered_map> #include "Common/Align.h" @@ -1203,7 +1204,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB) { TargetRectangle left_rc, right_rc; - ConvertStereoRectangle(dst, left_rc, right_rc); + std::tie(left_rc, right_rc) = ConvertStereoRectangle(dst); // Swap chain backbuffer is never multisampled.. diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 18626eaa0e..b845c0b6ca 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -10,6 +10,7 @@ #include <cstdio> #include <memory> #include <string> +#include <tuple> #include <vector> #include "Common/Atomic.h" @@ -1181,9 +1182,9 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t // Top-and-Bottom mode needs to compensate for inverted vertical screen coordinates. if (g_ActiveConfig.iStereoMode == STEREO_TAB) - ConvertStereoRectangle(dst, rightRc, leftRc); + std::tie(rightRc, leftRc) = ConvertStereoRectangle(dst); else - ConvertStereoRectangle(dst, leftRc, rightRc); + std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst); m_post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0); m_post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1); diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 0a65290dd0..eba40f0315 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -8,6 +8,7 @@ #include <cstdio> #include <limits> #include <string> +#include <tuple> #include "Common/Assert.h" #include "Common/CommonTypes.h" @@ -907,7 +908,7 @@ void Renderer::BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_r { TargetRectangle left_rect; TargetRectangle right_rect; - ConvertStereoRectangle(dst_rect, left_rect, right_rect); + std::tie(left_rect, right_rect) = ConvertStereoRectangle(dst_rect); draw.DrawQuad(left_rect.left, left_rect.top, left_rect.GetWidth(), left_rect.GetHeight(), src_rect.left, src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(), |
