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authorMarkus Wick <degasus@users.noreply.github.com>2017-04-11 10:27:16 +0200
committerGitHub <noreply@github.com>2017-04-11 10:27:16 +0200
commit4e90c5da8b3c4de34aea8a2521e7612d64f6c7c6 (patch)
treea61b4c1a53fa20c63e5b97e86b2e064407083836 /Source/Core/VideoBackends
parentae80a7541d1561bbd46fc53c6db14d02445497c0 (diff)
parentc7ab6861c26955cd1a34d55ecc53db768e7e4724 (diff)
Merge pull request #5234 from lioncash/tuple
RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp3
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp3
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp5
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp3
4 files changed, 9 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index b082963820..5cc194e543 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -9,6 +9,7 @@
#include <memory>
#include <string>
#include <strsafe.h>
+#include <tuple>
#include <unordered_map>
#include "Common/CommonTypes.h"
@@ -1173,7 +1174,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
{
TargetRectangle leftRc, rightRc;
- ConvertStereoRectangle(dst, leftRc, rightRc);
+ std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst);
D3D11_VIEWPORT leftVp = CD3D11_VIEWPORT((float)leftRc.left, (float)leftRc.top,
(float)leftRc.GetWidth(), (float)leftRc.GetHeight());
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index da5e48c053..0762dc5ee5 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -9,6 +9,7 @@
#include <memory>
#include <string>
#include <strsafe.h>
+#include <tuple>
#include <unordered_map>
#include "Common/Align.h"
@@ -1203,7 +1204,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
{
TargetRectangle left_rc, right_rc;
- ConvertStereoRectangle(dst, left_rc, right_rc);
+ std::tie(left_rc, right_rc) = ConvertStereoRectangle(dst);
// Swap chain backbuffer is never multisampled..
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 18626eaa0e..b845c0b6ca 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -10,6 +10,7 @@
#include <cstdio>
#include <memory>
#include <string>
+#include <tuple>
#include <vector>
#include "Common/Atomic.h"
@@ -1181,9 +1182,9 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t
// Top-and-Bottom mode needs to compensate for inverted vertical screen coordinates.
if (g_ActiveConfig.iStereoMode == STEREO_TAB)
- ConvertStereoRectangle(dst, rightRc, leftRc);
+ std::tie(rightRc, leftRc) = ConvertStereoRectangle(dst);
else
- ConvertStereoRectangle(dst, leftRc, rightRc);
+ std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst);
m_post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0);
m_post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1);
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 0a65290dd0..eba40f0315 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -8,6 +8,7 @@
#include <cstdio>
#include <limits>
#include <string>
+#include <tuple>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
@@ -907,7 +908,7 @@ void Renderer::BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_r
{
TargetRectangle left_rect;
TargetRectangle right_rect;
- ConvertStereoRectangle(dst_rect, left_rect, right_rect);
+ std::tie(left_rect, right_rect) = ConvertStereoRectangle(dst_rect);
draw.DrawQuad(left_rect.left, left_rect.top, left_rect.GetWidth(), left_rect.GetHeight(),
src_rect.left, src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(),