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authorRyan Houdek <Sonicadvance1@Gmail.com>2013-11-24 07:45:42 +0000
committerRyan Houdek <Sonicadvance1@Gmail.com>2013-11-24 07:45:42 +0000
commit531f840720b90ecb22e813d4aa46a593c2669488 (patch)
tree9edaa45d99fd7fee668ab94f27b02f1cf691c71b /Source/Core/VideoBackends
parent994426b3dc0e98c0bfdec727bcb3acbef90c95ef (diff)
Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod argument in desktop GLSL versions, but in GLSL ES 3 it is a required argument.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
index 3446a8ee19..cb7fb92e9c 100644
--- a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
@@ -85,7 +85,7 @@ void CreatePrograms()
"COLOROUT(ocol0)\n"
"void main()\n"
"{\n"
- " vec4 c0 = texelFetch(samp9, ivec2(uv0));\n"
+ " vec4 c0 = texelFetch(samp9, ivec2(uv0), 0);\n"
" float f = step(0.5, fract(uv0.x));\n"
" float y = mix(c0.b, c0.r, f);\n"
" float yComp = 1.164 * (y - 0.0625);\n"