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authorLioncash <mathew1800@gmail.com>2017-01-23 11:20:20 -0500
committerLioncash <mathew1800@gmail.com>2017-01-23 12:41:26 -0500
commit70cf774a5cb1cecdc13e94fe4a070691c685ea89 (patch)
treeaba0b6f8cf30ddaaa51ee1cd795e9b1bae8ef6a8 /Source/Core/VideoBackends
parent1c854f2daa2929ae5d8bb0e6978a11eb9abf442b (diff)
RenderBase: Forward declare EFBAccessType
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/D3DUtil.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D/D3DUtil.h2
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D/Render.h4
-rw-r--r--Source/Core/VideoBackends/D3D12/D3DUtil.cpp5
-rw-r--r--Source/Core/VideoBackends/D3D12/D3DUtil.h7
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.h5
-rw-r--r--Source/Core/VideoBackends/D3D12/VertexManager.cpp4
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp5
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp4
-rw-r--r--Source/Core/VideoBackends/OGL/Render.h2
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp8
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp1
14 files changed, 42 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DUtil.cpp b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
index ac0db36880..58cfba4deb 100644
--- a/Source/Core/VideoBackends/D3D/D3DUtil.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoBackends/D3D/D3DUtil.h"
+
#include <cctype>
#include <list>
#include <string>
@@ -10,10 +12,10 @@
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"
-#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
+#include "VideoCommon/VideoBackendBase.h"
namespace DX11
{
diff --git a/Source/Core/VideoBackends/D3D/D3DUtil.h b/Source/Core/VideoBackends/D3D/D3DUtil.h
index 43bbd0ecdd..568bac788f 100644
--- a/Source/Core/VideoBackends/D3D/D3DUtil.h
+++ b/Source/Core/VideoBackends/D3D/D3DUtil.h
@@ -7,7 +7,7 @@
#include <d3d11.h>
#include <string>
-#include "Common/MathUtil.h"
+#include "Common/CommonTypes.h"
#include "VideoCommon/RenderBase.h"
namespace DX11
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 182a7bbad9..88e7a4ae92 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoBackends/D3D/Render.h"
+
#include <cinttypes>
#include <cmath>
#include <memory>
@@ -23,7 +25,6 @@
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
-#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/Television.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
@@ -35,6 +36,7 @@
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
+#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
diff --git a/Source/Core/VideoBackends/D3D/Render.h b/Source/Core/VideoBackends/D3D/Render.h
index afb3e06b6d..a9b59d1265 100644
--- a/Source/Core/VideoBackends/D3D/Render.h
+++ b/Source/Core/VideoBackends/D3D/Render.h
@@ -7,8 +7,12 @@
#include <string>
#include "VideoCommon/RenderBase.h"
+enum class EFBAccessType;
+
namespace DX11
{
+class D3DTexture2D;
+
class Renderer : public ::Renderer
{
public:
diff --git a/Source/Core/VideoBackends/D3D12/D3DUtil.cpp b/Source/Core/VideoBackends/D3D12/D3DUtil.cpp
index 7febd5a603..f6f3984e1a 100644
--- a/Source/Core/VideoBackends/D3D12/D3DUtil.cpp
+++ b/Source/Core/VideoBackends/D3D12/D3DUtil.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoBackends/D3D12/D3DUtil.h"
+
#include <cctype>
#include <list>
#include <memory>
@@ -16,11 +18,10 @@
#include "VideoBackends/D3D12/D3DState.h"
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
#include "VideoBackends/D3D12/D3DTexture.h"
-#include "VideoBackends/D3D12/D3DUtil.h"
-
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/Render.h"
#include "VideoBackends/D3D12/StaticShaderCache.h"
+#include "VideoCommon/VideoBackendBase.h"
namespace DX12
{
diff --git a/Source/Core/VideoBackends/D3D12/D3DUtil.h b/Source/Core/VideoBackends/D3D12/D3DUtil.h
index 9b3794cc05..c80828cff1 100644
--- a/Source/Core/VideoBackends/D3D12/D3DUtil.h
+++ b/Source/Core/VideoBackends/D3D12/D3DUtil.h
@@ -7,13 +7,16 @@
#include <memory>
#include <string>
+#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/D3DState.h"
-#include "VideoBackends/D3D12/D3DStreamBuffer.h"
-#include "VideoCommon/RenderBase.h"
+enum class EFBAccessType;
+struct EfbPokeData;
namespace DX12
{
+class D3DStreamBuffer;
+
extern StateCache gx_state_cache;
namespace D3D
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index f73e65c9e7..f278bc6ded 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoBackends/D3D12/Render.h"
+
#include <cinttypes>
#include <cmath>
#include <memory>
@@ -25,7 +27,6 @@
#include "VideoBackends/D3D12/D3DUtil.h"
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/NativeVertexFormat.h"
-#include "VideoBackends/D3D12/Render.h"
#include "VideoBackends/D3D12/ShaderCache.h"
#include "VideoBackends/D3D12/ShaderConstantsManager.h"
#include "VideoBackends/D3D12/StaticShaderCache.h"
@@ -39,6 +40,7 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VertexLoaderManager.h"
+#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace DX12
diff --git a/Source/Core/VideoBackends/D3D12/Render.h b/Source/Core/VideoBackends/D3D12/Render.h
index 356e96e4ee..140fd69b83 100644
--- a/Source/Core/VideoBackends/D3D12/Render.h
+++ b/Source/Core/VideoBackends/D3D12/Render.h
@@ -4,11 +4,16 @@
#pragma once
+#include <d3d12.h>
#include <string>
#include "VideoCommon/RenderBase.h"
+enum class EFBAccessType;
+
namespace DX12
{
+class D3DTexture2D;
+
class Renderer final : public ::Renderer
{
public:
diff --git a/Source/Core/VideoBackends/D3D12/VertexManager.cpp b/Source/Core/VideoBackends/D3D12/VertexManager.cpp
index 88d4731df0..e7e7858201 100644
--- a/Source/Core/VideoBackends/D3D12/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D12/VertexManager.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoBackends/D3D12/VertexManager.h"
+
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/BoundingBox.h"
@@ -12,11 +14,11 @@
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/Render.h"
#include "VideoBackends/D3D12/ShaderCache.h"
-#include "VideoBackends/D3D12/VertexManager.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/IndexGenerator.h"
+#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index 34c29f8183..bf27cdcc4c 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoBackends/OGL/FramebufferManager.h"
+
#include <memory>
#include <vector>
@@ -10,14 +12,13 @@
#include "Common/GL/GLInterfaceBase.h"
#include "Core/HW/Memmap.h"
-#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/TextureConverter.h"
-#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VertexShaderGen.h"
+#include "VideoCommon/VideoBackendBase.h"
namespace OGL
{
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index ebbbe23be7..85dbf843b7 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoBackends/OGL/Render.h"
+
#include <algorithm>
#include <cinttypes>
#include <cmath>
@@ -26,7 +28,6 @@
#include "VideoBackends/OGL/PostProcessing.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/RasterFont.h"
-#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/TextureCache.h"
#include "VideoBackends/OGL/VertexManager.h"
@@ -41,6 +42,7 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/VertexShaderManager.h"
+#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
void VideoConfig::UpdateProjectionHack()
diff --git a/Source/Core/VideoBackends/OGL/Render.h b/Source/Core/VideoBackends/OGL/Render.h
index 7ed66b2282..696a9dcb36 100644
--- a/Source/Core/VideoBackends/OGL/Render.h
+++ b/Source/Core/VideoBackends/OGL/Render.h
@@ -6,6 +6,8 @@
#include <array>
#include <string>
+
+#include "Common/GL/GLUtil.h"
#include "VideoCommon/RenderBase.h"
struct XFBSourceBase;
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index ba3c800ee4..746a533ee6 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -2,26 +2,24 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoBackends/Software/SWRenderer.h"
+
#include <algorithm>
#include <atomic>
#include <mutex>
#include <string>
#include "Common/CommonTypes.h"
-#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
-#include "Common/StringUtil.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/Software/EfbCopy.h"
#include "VideoBackends/Software/SWOGLWindow.h"
-#include "VideoBackends/Software/SWRenderer.h"
#include "VideoCommon/BoundingBox.h"
-#include "VideoCommon/Fifo.h"
-#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/OnScreenDisplay.h"
+#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
static u8* s_xfbColorTexture[2];
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 2c180fd70b..9fc3d50c23 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -34,6 +34,7 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/TextureCacheBase.h"
+#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace Vulkan