diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2014-02-17 08:55:19 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-02-17 08:55:19 +0100 |
| commit | 73691a8587e5f09ef138384d2ff97e4059ba9380 (patch) | |
| tree | 1b5509192851cdd3e6c09251c0051b33d8d3ca15 /Source/Core/VideoBackends | |
| parent | a8ca2c6cc2ed6177bd26b6c022b919179a8ce37a (diff) | |
| parent | 3fd87a7636ff434118a5d7f7334550be8db55c0b (diff) | |
Merge pull request #86 from lioncash/vertical-alignments2-electric-boogaloo
Second and final pass of clearing out tabs.
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/D3DUtil.h | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 13 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp | 8 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 16 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureConverter.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/BPMemLoader.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/EfbInterface.cpp | 14 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/OpcodeDecoder.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWPixelEngine.cpp | 10 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.h | 2 |
10 files changed, 37 insertions, 38 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DUtil.h b/Source/Core/VideoBackends/D3D/D3DUtil.h index ff789a1cb9..653b32a273 100644 --- a/Source/Core/VideoBackends/D3D/D3DUtil.h +++ b/Source/Core/VideoBackends/D3D/D3DUtil.h @@ -2,7 +2,7 @@ // Licensed under GPLv2 // Refer to the license.txt file included. -#pragma once +#pragma once #include <d3d11.h> #include <MathUtil.h> diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 4220e4c87d..f9b40dddbd 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -465,9 +465,9 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), NULL); D3D::drawColorQuad(rgbaColor, (float)RectToLock.left * 2.f / (float)Renderer::GetTargetWidth() - 1.f, - - (float)RectToLock.top * 2.f / (float)Renderer::GetTargetHeight() + 1.f, - (float)RectToLock.right * 2.f / (float)Renderer::GetTargetWidth() - 1.f, - - (float)RectToLock.bottom * 2.f / (float)Renderer::GetTargetHeight() + 1.f); + - (float)RectToLock.top * 2.f / (float)Renderer::GetTargetHeight() + 1.f, + (float)RectToLock.right * 2.f / (float)Renderer::GetTargetWidth() - 1.f, + - (float)RectToLock.bottom * 2.f / (float)Renderer::GetTargetHeight() + 1.f); RestoreAPIState(); return 0; @@ -514,10 +514,9 @@ void Renderer::SetViewport() Ht = (Y + Ht <= GetTargetHeight()) ? Ht : (GetTargetHeight() - Y); // Some games set invalid values for z-min and z-max so fix them to the max and min allowed and let the shaders do this work - D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, - Wd, Ht, - 0.f, // (xfregs.viewport.farZ - xfregs.viewport.zRange) / 16777216.0f; - 1.f); // xfregs.viewport.farZ / 16777216.0f; + D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht, + 0.f, // (xfregs.viewport.farZ - xfregs.viewport.zRange) / 16777216.0f; + 1.f); // xfregs.viewport.farZ / 16777216.0f; D3D::context->RSSetViewports(1, &vp); } diff --git a/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp b/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp index 5716130276..44fea1b369 100644 --- a/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp +++ b/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp @@ -1571,9 +1571,9 @@ namespace GLExtensions bool _isES; u32 _GLVersion; std::unordered_map<std::string, bool> m_extension_list; - + // Private initialization functions - bool InitFunctionPointers(); + bool InitFunctionPointers(); // Initializes the extension list the old way void InitExtensionList21() @@ -1767,7 +1767,7 @@ namespace GLExtensions // Grab a few functions for initial checking // We need them to grab the extension list // Also to check if there is an error grabbing the version - // If it fails then the user's drivers don't support GL 3.0 + // If it fails then the user's drivers don't support GL 3.0 if (GetFuncAddress ("glGetIntegerv", (void**)&glGetIntegerv) == NULL) return false; if (GetFuncAddress("glGetString", (void**)&glGetString) == NULL) @@ -1781,7 +1781,7 @@ namespace GLExtensions InitExtensionList(); return InitFunctionPointers(); - } + } // Private initialization functions bool HasFeatures(const std::string& extensions) diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 8fe0f0931a..8a07165a13 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -924,15 +924,15 @@ void Renderer::UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRec // and EFB pokes (which will change the color or depth of a pixel). // // The behavior of EFB peeks can only be modified by: -// - GX_PokeAlphaRead +// - GX_PokeAlphaRead // The behavior of EFB pokes can be modified by: -// - GX_PokeAlphaMode (TODO) -// - GX_PokeAlphaUpdate (TODO) -// - GX_PokeBlendMode (TODO) -// - GX_PokeColorUpdate (TODO) -// - GX_PokeDither (TODO) -// - GX_PokeDstAlpha (TODO) -// - GX_PokeZMode (TODO) +// - GX_PokeAlphaMode (TODO) +// - GX_PokeAlphaUpdate (TODO) +// - GX_PokeBlendMode (TODO) +// - GX_PokeColorUpdate (TODO) +// - GX_PokeDither (TODO) +// - GX_PokeDstAlpha (TODO) +// - GX_PokeZMode (TODO) u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) { u32 cacheRectIdx = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_WIDTH diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp index bf36523929..08ebde398c 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp @@ -26,8 +26,8 @@ namespace TextureConverter using OGL::TextureCache; static GLuint s_texConvFrameBuffer[2] = {0,0}; -static GLuint s_srcTexture = 0; // for decoding from RAM -static GLuint s_dstTexture = 0; // for encoding to RAM +static GLuint s_srcTexture = 0; // for decoding from RAM +static GLuint s_dstTexture = 0; // for encoding to RAM const int renderBufferWidth = 1024; const int renderBufferHeight = 1024; diff --git a/Source/Core/VideoBackends/Software/BPMemLoader.cpp b/Source/Core/VideoBackends/Software/BPMemLoader.cpp index f6f810791d..946e792b3f 100644 --- a/Source/Core/VideoBackends/Software/BPMemLoader.cpp +++ b/Source/Core/VideoBackends/Software/BPMemLoader.cpp @@ -151,7 +151,7 @@ void SWBPWritten(int address, int newvalue) } } } - break; + break; case BPMEM_TEV_REGISTER_L: // Reg 1 case BPMEM_TEV_REGISTER_L+2: // Reg 2 diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp index 8fdcb5fa04..c5c7724462 100644 --- a/Source/Core/VideoBackends/Software/EfbInterface.cpp +++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp @@ -72,9 +72,9 @@ namespace EfbInterface u32 src = *(u32*)rgb; u32 *dst = (u32*)&efb[offset]; u32 val = *dst & 0xff00003f; - val |= (src >> 4) & 0x00000fc0; // blue - val |= (src >> 6) & 0x0003f000; // green - val |= (src >> 8) & 0x00fc0000; // red + val |= (src >> 4) & 0x00000fc0; // blue + val |= (src >> 6) & 0x0003f000; // green + val |= (src >> 8) & 0x00fc0000; // red *dst = val; } break; @@ -112,10 +112,10 @@ namespace EfbInterface u32 src = *(u32*)color; u32 *dst = (u32*)&efb[offset]; u32 val = *dst & 0xff000000; - val |= (src >> 2) & 0x0000003f; // alpha - val |= (src >> 4) & 0x00000fc0; // blue - val |= (src >> 6) & 0x0003f000; // green - val |= (src >> 8) & 0x00fc0000; // red + val |= (src >> 2) & 0x0000003f; // alpha + val |= (src >> 4) & 0x00000fc0; // blue + val |= (src >> 6) & 0x0003f000; // green + val |= (src >> 8) & 0x00fc0000; // red *dst = val; } break; diff --git a/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp b/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp index 21f0a97abd..ea2b220d53 100644 --- a/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp +++ b/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp @@ -191,8 +191,8 @@ void DecodeStandard(u32 bufferSize) // zelda 4 swords calls it and checks the metrics registers after that break; - case GX_CMD_INVL_VC:// Invalidate (vertex cache?) - DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)"); + case GX_CMD_INVL_VC:// Invalidate (vertex cache?) + DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)"); break; case GX_LOAD_BP_REG: //0x61 diff --git a/Source/Core/VideoBackends/Software/SWPixelEngine.cpp b/Source/Core/VideoBackends/Software/SWPixelEngine.cpp index 335a9cb012..e32384982e 100644 --- a/Source/Core/VideoBackends/Software/SWPixelEngine.cpp +++ b/Source/Core/VideoBackends/Software/SWPixelEngine.cpp @@ -78,13 +78,13 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base) MMIO::ComplexWrite<u16>([](u32, u16 val) { UPECtrlReg tmpCtrl(val); - if (tmpCtrl.PEToken) g_bSignalTokenInterrupt = false; - if (tmpCtrl.PEFinish) g_bSignalFinishInterrupt = false; + if (tmpCtrl.PEToken) g_bSignalTokenInterrupt = false; + if (tmpCtrl.PEFinish) g_bSignalFinishInterrupt = false; pereg.ctrl.PETokenEnable = tmpCtrl.PETokenEnable; pereg.ctrl.PEFinishEnable = tmpCtrl.PEFinishEnable; - pereg.ctrl.PEToken = 0; // this flag is write only - pereg.ctrl.PEFinish = 0; // this flag is write only + pereg.ctrl.PEToken = 0; // this flag is write only + pereg.ctrl.PEFinish = 0; // this flag is write only UpdateInterrupts(); }) @@ -99,7 +99,7 @@ bool AllowIdleSkipping() void UpdateInterrupts() { // check if there is a token-interrupt - if (g_bSignalTokenInterrupt & pereg.ctrl.PETokenEnable) + if (g_bSignalTokenInterrupt & pereg.ctrl.PETokenEnable) ProcessorInterface::SetInterrupt(INT_CAUSE_PE_TOKEN, true); else ProcessorInterface::SetInterrupt(INT_CAUSE_PE_TOKEN, false); diff --git a/Source/Core/VideoBackends/Software/SWRenderer.h b/Source/Core/VideoBackends/Software/SWRenderer.h index 97b65566dd..83330d772a 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.h +++ b/Source/Core/VideoBackends/Software/SWRenderer.h @@ -9,7 +9,7 @@ #include "Thread.h" namespace SWRenderer -{ +{ void Init(); void Prepare(); void Shutdown(); |
