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authordegasus <wickmarkus@web.de>2013-10-07 17:19:47 +0200
committerdegasus <wickmarkus@web.de>2013-10-12 20:29:56 +0200
commit7c14463d11f816b1dd0cd2efd9bbe018f4d64a4a (patch)
tree9a3202f6a6dc7396b295f8f03bf72ba129a04e39 /Source/Core/VideoBackends
parent437761843850ce32974fd4729d7b8d7d0405a04f (diff)
ogl: implement useful constant buffer upload
this will remove the additional memcpy introduced in my last commit
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp15
-rw-r--r--Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp108
-rw-r--r--Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h9
-rw-r--r--Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp14
4 files changed, 73 insertions, 73 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
index 0635003dfd..ba6a0b2e97 100644
--- a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
@@ -27,20 +27,5 @@ namespace OGL
// Renderer functions
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
- return;
- }
-
- ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
- for (unsigned int a = 0; a < 10; ++a)
- {
- u32 offset = PSVar_Loc[a].reg - const_number;
- if(offset >= count) return;
- u32 size = std::min(tmp.shader.UniformSize[a], count-offset);
- if(size > 0)
- glUniform4fv(tmp.shader.UniformLocations[a], size, f + 4*offset);
- }
}
} // namespace OGL
diff --git a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp
index 94b9502d2f..0904ef41eb 100644
--- a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp
@@ -10,18 +10,16 @@
#include "Statistics.h"
#include "ImageWrite.h"
#include "Render.h"
+#include "PixelShaderManager.h"
+#include "VertexShaderManager.h"
namespace OGL
{
static const u32 UBO_LENGTH = 32*1024*1024;
-GLintptr ProgramShaderCache::s_vs_data_size;
-GLintptr ProgramShaderCache::s_ps_data_size;
-GLintptr ProgramShaderCache::s_vs_data_offset;
-u8 *ProgramShaderCache::s_ubo_buffer;
u32 ProgramShaderCache::s_ubo_buffer_size;
-bool ProgramShaderCache::s_ubo_dirty;
+s32 ProgramShaderCache::s_ubo_align;
static StreamBuffer *s_buffer;
static int num_failures = 0;
@@ -36,6 +34,10 @@ UidChecker<VertexShaderUid,VertexShaderCode> ProgramShaderCache::vertex_uid_chec
static char s_glsl_header[1024] = "";
+
+
+// Annoying sure, can be removed once we drop our UBO workaround
+
const char *UniformNames[NUM_UNIFORMS] =
{
// PIXEL SHADER UNIFORMS
@@ -61,6 +63,37 @@ const char *UniformNames[NUM_UNIFORMS] =
I_DEPTHPARAMS,
};
+struct s_svar
+{
+ const unsigned int reg;
+ const unsigned int size;
+};
+
+const s_svar PSVar_Loc[] = { {C_COLORS, 4 },
+ {C_KCOLORS, 4 },
+ {C_ALPHA, 1 },
+ {C_TEXDIMS, 8 },
+ {C_ZBIAS, 2 },
+ {C_INDTEXSCALE, 2 },
+ {C_INDTEXMTX, 6 },
+ {C_FOG, 3 },
+ {C_PLIGHTS, 40 },
+ {C_PMATERIALS, 4 },
+ };
+
+const s_svar VSVar_Loc[] = { {C_POSNORMALMATRIX, 6 },
+ {C_PROJECTION, 4 },
+ {C_MATERIALS, 4 },
+ {C_LIGHTS, 40 },
+ {C_TEXMATRICES, 24 },
+ {C_TRANSFORMMATRICES, 64 },
+ {C_NORMALMATRICES, 32 },
+ {C_POSTTRANSFORMMATRICES, 64 },
+ {C_DEPTHPARAMS, 1 },
+ };
+
+// End of UBO workaround
+
void SHADER::SetProgramVariables()
{
// glsl shader must be bind to set samplers
@@ -162,30 +195,43 @@ void SHADER::Bind()
}
}
-
-void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
-{
- s_ubo_dirty = true;
- memcpy(s_ubo_buffer+(offset*4*sizeof(float)), f, count*4*sizeof(float));
-}
-
-void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count)
-{
- s_ubo_dirty = true;
- memcpy(s_ubo_buffer+(offset*4*sizeof(float))+s_vs_data_offset, f, count*4*sizeof(float));
-}
-
void ProgramShaderCache::UploadConstants()
{
- if(s_ubo_dirty) {
- s_buffer->Alloc(s_ubo_buffer_size);
- size_t offset = s_buffer->Upload(s_ubo_buffer, s_ubo_buffer_size);
- glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, s_ps_data_size);
- glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + s_vs_data_offset, s_vs_data_size);
- s_ubo_dirty = false;
+ if(g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ if(PixelShaderManager::dirty || VertexShaderManager::dirty)
+ {
+ s_buffer->Alloc(s_ubo_buffer_size);
+
+ size_t offset = s_buffer->Upload((u8*)&PixelShaderManager::constants, ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align));
+ glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants));
+ offset = s_buffer->Upload((u8*)&VertexShaderManager::constants, ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align));
+ glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset, sizeof(VertexShaderConstants));
+
+ PixelShaderManager::dirty = false;
+ VertexShaderManager::dirty = false;
+
+ ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
+ }
+ }
+ else
+ {
+ // UBO workaround
+ // this must be updated per shader switch, so also update it when it's not dirty
+ for (unsigned int a = 0; a < 10; ++a)
+ {
+ if(last_entry->shader.UniformSize[a] > 0)
+ glUniform4fv(last_entry->shader.UniformLocations[a], last_entry->shader.UniformSize[a], (float*) &PixelShaderManager::constants + 4*PSVar_Loc[a].reg);
+ }
+ for (unsigned int a = 0; a < 9; ++a)
+ {
+ if(last_entry->shader.UniformSize[a+10] > 0)
+ glUniform4fv(last_entry->shader.UniformLocations[a+10], last_entry->shader.UniformSize[a+10], (float*) &VertexShaderManager::constants + 4*VSVar_Loc[a].reg);
+ }
ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
}
+
}
GLuint ProgramShaderCache::GetCurrentProgram(void)
@@ -419,22 +465,14 @@ void ProgramShaderCache::Init(void)
// then the UBO will fail.
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- GLint Align;
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &Align);
+ glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &s_ubo_align);
- s_ps_data_size = C_PENVCONST_END * sizeof(float) * 4;
- s_vs_data_size = C_VENVCONST_END * sizeof(float) * 4;
- s_vs_data_offset = ROUND_UP(s_ps_data_size, Align);
- s_ubo_buffer_size = ROUND_UP(s_ps_data_size, Align) + ROUND_UP(s_vs_data_size, Align);
+ s_ubo_buffer_size = ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align);
// We multiply by *4*4 because we need to get down to basic machine units.
// So multiply by four to get how many floats we have from vec4s
// Then once more to get bytes
s_buffer = new StreamBuffer(GL_UNIFORM_BUFFER, UBO_LENGTH);
-
- s_ubo_buffer = new u8[s_ubo_buffer_size];
- memset(s_ubo_buffer, 0, s_ubo_buffer_size);
- s_ubo_dirty = true;
}
// Read our shader cache, only if supported
@@ -509,8 +547,6 @@ void ProgramShaderCache::Shutdown(void)
{
delete s_buffer;
s_buffer = 0;
- delete [] s_ubo_buffer;
- s_ubo_buffer = 0;
}
}
diff --git a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h
index 6c1350fe34..d0c792aaa0 100644
--- a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h
@@ -87,9 +87,6 @@ public:
static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode);
static GLuint CompileSingleShader(GLuint type, const char *code);
-
- static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count);
- static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count);
static void UploadConstants();
static void Init(void);
@@ -110,12 +107,8 @@ private:
static UidChecker<PixelShaderUid,PixelShaderCode> pixel_uid_checker;
static UidChecker<VertexShaderUid,VertexShaderCode> vertex_uid_checker;
- static GLintptr s_vs_data_size;
- static GLintptr s_ps_data_size;
- static GLintptr s_vs_data_offset;
- static u8 *s_ubo_buffer;
static u32 s_ubo_buffer_size;
- static bool s_ubo_dirty;
+ static s32 s_ubo_align;
};
} // namespace OGL
diff --git a/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp
index 09f2368bad..c2c49b8505 100644
--- a/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp
@@ -26,20 +26,6 @@ namespace OGL
void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, count);
- return;
- }
- ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
- for (unsigned int a = 0; a < 9; ++a)
- {
- u32 offset = VSVar_Loc[a].reg - const_number;
- if(offset >= count) return;
- u32 size = std::min(tmp.shader.UniformSize[a+10], count-offset);
- if(size > 0)
- glUniform4fv(tmp.shader.UniformLocations[a+10], size, f + 4*offset);
- }
}
} // namespace OGL