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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-09-03 21:07:24 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-03 21:07:24 +1000 |
| commit | 99d61906ccbeb43d239f6fe48e1724cbc994bd29 (patch) | |
| tree | c9bd5ac382966103c6a33dfe62d8a3e1931412ca /Source/Core/VideoBackends | |
| parent | 75574ec6ccb31104ff54fc5a33e4217d1c8cc4c4 (diff) | |
| parent | f4f6782ae6b48647e63779d761ab3fac2e76bab6 (diff) | |
Merge pull request #5948 from Armada651/d3d-explicit-stereo
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/D3DBase.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp index b638a50e74..aa20c29e30 100644 --- a/Source/Core/VideoBackends/D3D/D3DBase.cpp +++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp @@ -301,11 +301,7 @@ HRESULT Create(HWND wnd) swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; swap_chain_desc.Width = xres; swap_chain_desc.Height = yres; - - // By creating a stereo swapchain early we can toggle Quad-Buffered stereoscopy - // while the game is running. - swap_chain_desc.Stereo = - g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER || factory->IsWindowedStereoEnabled(); + swap_chain_desc.Stereo = g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER; #if defined(_DEBUG) || defined(DEBUGFAST) // Creating debug devices can sometimes fail if the user doesn't have the correct |
