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authorStenzek <stenzek@users.noreply.github.com>2017-09-03 21:07:24 +1000
committerGitHub <noreply@github.com>2017-09-03 21:07:24 +1000
commit99d61906ccbeb43d239f6fe48e1724cbc994bd29 (patch)
treec9bd5ac382966103c6a33dfe62d8a3e1931412ca /Source/Core/VideoBackends
parent75574ec6ccb31104ff54fc5a33e4217d1c8cc4c4 (diff)
parentf4f6782ae6b48647e63779d761ab3fac2e76bab6 (diff)
Merge pull request #5948 from Armada651/d3d-explicit-stereo
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/D3DBase.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp
index b638a50e74..aa20c29e30 100644
--- a/Source/Core/VideoBackends/D3D/D3DBase.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp
@@ -301,11 +301,7 @@ HRESULT Create(HWND wnd)
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swap_chain_desc.Width = xres;
swap_chain_desc.Height = yres;
-
- // By creating a stereo swapchain early we can toggle Quad-Buffered stereoscopy
- // while the game is running.
- swap_chain_desc.Stereo =
- g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER || factory->IsWindowedStereoEnabled();
+ swap_chain_desc.Stereo = g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER;
#if defined(_DEBUG) || defined(DEBUGFAST)
// Creating debug devices can sometimes fail if the user doesn't have the correct