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| author | Markus Wick <degasus@users.noreply.github.com> | 2023-02-09 18:16:48 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-09 18:16:48 +0100 |
| commit | a38e365931904fbe759daf9286fe3c504709d368 (patch) | |
| tree | 50dca52f8537789ec95090296a531f52b1cc4780 /Source/Core/VideoBackends | |
| parent | 17d7b75a9b7b26e93a3d6cd87a5003d91ddb1ae8 (diff) | |
| parent | 6dfd582de61bd57ee5ad14596d63e6fecf1e79d2 (diff) | |
Merge pull request #11547 from JosJuice/fix-gles
OGL: Fix GLES crashing on initialization
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLGfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLGfx.cpp b/Source/Core/VideoBackends/OGL/OGLGfx.cpp index 880b213fb8..a89f05626b 100644 --- a/Source/Core/VideoBackends/OGL/OGLGfx.cpp +++ b/Source/Core/VideoBackends/OGL/OGLGfx.cpp @@ -134,7 +134,7 @@ OGLGfx::OGLGfx(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scal m_current_framebuffer = m_system_framebuffer.get(); } - if (m_main_gl_context->IsGLES()) + if (!m_main_gl_context->IsGLES()) { // OpenGL 3 doesn't provide GLES like float functions for depth. // They are in core in OpenGL 4.1, so almost every driver should support them. |
