diff options
| author | Stenzek <stenzek@gmail.com> | 2017-03-04 16:42:21 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-03-04 16:42:21 +1000 |
| commit | afc25fdca07cc1cc80e05cd753027f1cd40328db (patch) | |
| tree | 512a2ddb80203faa8b57b05362b32c10712c92a3 /Source/Core/VideoBackends | |
| parent | 238a70b0060c1d45b12d4702bb41725e9ebb5fa6 (diff) | |
VideoCommon: Rename Renderer s_ prefixes to m_
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 30 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/Render.cpp | 26 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 42 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 48 |
4 files changed, 73 insertions, 73 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 606849a39c..f3bc191d9e 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -239,7 +239,7 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; s_last_xfb_mode = g_ActiveConfig.bUseRealXFB; - g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height); + g_framebuffer_manager = std::make_unique<FramebufferManager>(m_target_width, m_target_height); SetupDeviceObjects(); // Setup GX pipeline state @@ -268,7 +268,7 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH D3D::context->ClearDepthStencilView(FramebufferManager::GetEFBDepthTexture()->GetDSV(), D3D11_CLEAR_DEPTH, 0.f, 0); - D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)s_target_width, (float)s_target_height); + D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)m_target_width, (float)m_target_height); D3D::context->RSSetViewports(1, &vp); D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); @@ -711,7 +711,7 @@ void Renderer::SetBlendMode(bool forceUpdate) void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, u64 ticks, float Gamma) { - if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight) + if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight) { Core::Callback_VideoCopiedToXFB(false); return; @@ -865,7 +865,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, // Resize the back buffers NOW to avoid flickering if (CalculateTargetSize() || xfbchanged || windowResized || - s_last_efb_scale != g_ActiveConfig.iEFBScale || + m_last_efb_scale != g_ActiveConfig.iEFBScale || s_last_multisamples != g_ActiveConfig.iMultisamples || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)) { @@ -879,13 +879,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, D3D::Reset(); SAFE_RELEASE(s_screenshot_texture); SAFE_RELEASE(s_3d_vision_texture); - s_backbuffer_width = D3D::GetBackBufferWidth(); - s_backbuffer_height = D3D::GetBackBufferHeight(); + m_backbuffer_width = D3D::GetBackBufferWidth(); + m_backbuffer_height = D3D::GetBackBufferHeight(); } UpdateDrawRectangle(); - s_last_efb_scale = g_ActiveConfig.iEFBScale; + m_last_efb_scale = g_ActiveConfig.iEFBScale; s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; PixelShaderManager::SetEfbScaleChanged(); @@ -893,7 +893,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr); g_framebuffer_manager.reset(); - g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height); + g_framebuffer_manager = std::make_unique<FramebufferManager>(m_target_width, m_target_height); float clear_col[4] = {0.f, 0.f, 0.f, 1.f}; D3D::context->ClearRenderTargetView(FramebufferManager::GetEFBColorTexture()->GetRTV(), clear_col); @@ -1147,12 +1147,12 @@ u16 Renderer::BBoxRead(int index) if (index < 2) { // left/right - value = value * EFB_WIDTH / s_target_width; + value = value * EFB_WIDTH / m_target_width; } else { // up/down - value = value * EFB_HEIGHT / s_target_height; + value = value * EFB_HEIGHT / m_target_height; } if (index & 1) value++; // fix max values to describe the outer border @@ -1167,11 +1167,11 @@ void Renderer::BBoxWrite(int index, u16 _value) value--; if (index < 2) { - value = value * s_target_width / EFB_WIDTH; + value = value * m_target_width / EFB_WIDTH; } else { - value = value * s_target_height / EFB_HEIGHT; + value = value * m_target_height / EFB_HEIGHT; } BBox::Set(index, value); @@ -1205,11 +1205,11 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D else if (g_ActiveConfig.iStereoMode == STEREO_3DVISION) { if (!s_3d_vision_texture) - Create3DVisionTexture(s_backbuffer_width, s_backbuffer_height); + Create3DVisionTexture(m_backbuffer_width, m_backbuffer_height); D3D11_VIEWPORT leftVp = CD3D11_VIEWPORT((float)dst.left, (float)dst.top, (float)dst.GetWidth(), (float)dst.GetHeight()); - D3D11_VIEWPORT rightVp = CD3D11_VIEWPORT((float)(dst.left + s_backbuffer_width), (float)dst.top, + D3D11_VIEWPORT rightVp = CD3D11_VIEWPORT((float)(dst.left + m_backbuffer_width), (float)dst.top, (float)dst.GetWidth(), (float)dst.GetHeight()); // Render to staging texture which is double the width of the backbuffer @@ -1229,7 +1229,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D // Copy the left eye to the backbuffer, if Nvidia 3D Vision is enabled it should // recognize the signature and automatically include the right eye frame. - D3D11_BOX box = CD3D11_BOX(0, 0, 0, s_backbuffer_width, s_backbuffer_height, 1); + D3D11_BOX box = CD3D11_BOX(0, 0, 0, m_backbuffer_width, m_backbuffer_height, 1); D3D::context->CopySubresourceRegion(D3D::GetBackBuffer()->GetTex(), 0, 0, 0, 0, s_3d_vision_texture->GetTex(), 0, &box); diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp index d63af49a04..80ae8711d0 100644 --- a/Source/Core/VideoBackends/D3D12/Render.cpp +++ b/Source/Core/VideoBackends/D3D12/Render.cpp @@ -221,7 +221,7 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; s_last_xfb_mode = g_ActiveConfig.bUseRealXFB; - g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height); + g_framebuffer_manager = std::make_unique<FramebufferManager>(m_target_width, m_target_height); SetupDeviceObjects(); // Setup GX pipeline state @@ -257,8 +257,8 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH D3D12_VIEWPORT vp = {0.f, 0.f, - static_cast<float>(s_target_width), - static_cast<float>(s_target_height), + static_cast<float>(m_target_width), + static_cast<float>(m_target_height), D3D12_MIN_DEPTH, D3D12_MAX_DEPTH}; D3D::current_command_list->RSSetViewports(1, &vp); @@ -634,7 +634,7 @@ void Renderer::SetBlendMode(bool force_update) void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc, u64 ticks, float gamma) { - if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height) + if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height) { Core::Callback_VideoCopiedToXFB(false); return; @@ -821,7 +821,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height // Resize the back buffers NOW to avoid flickering if (CalculateTargetSize() || xfb_changed || window_resized || - s_last_efb_scale != g_ActiveConfig.iEFBScale || + m_last_efb_scale != g_ActiveConfig.iEFBScale || s_last_multisamples != g_ActiveConfig.iMultisamples || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)) { @@ -848,13 +848,13 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height s_screenshot_texture = nullptr; } - s_backbuffer_width = D3D::GetBackBufferWidth(); - s_backbuffer_height = D3D::GetBackBufferHeight(); + m_backbuffer_width = D3D::GetBackBufferWidth(); + m_backbuffer_height = D3D::GetBackBufferHeight(); } UpdateDrawRectangle(); - s_last_efb_scale = g_ActiveConfig.iEFBScale; + m_last_efb_scale = g_ActiveConfig.iEFBScale; s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; PixelShaderManager::SetEfbScaleChanged(); @@ -865,7 +865,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height nullptr); g_framebuffer_manager.reset(); - g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height); + g_framebuffer_manager = std::make_unique<FramebufferManager>(m_target_width, m_target_height); const float clear_color[4] = {0.f, 0.f, 0.f, 1.f}; FramebufferManager::GetEFBColorTexture()->TransitionToResourceState( @@ -1177,12 +1177,12 @@ u16 Renderer::BBoxRead(int index) if (index < 2) { // left/right - value = value * EFB_WIDTH / s_target_width; + value = value * EFB_WIDTH / m_target_width; } else { // up/down - value = value * EFB_HEIGHT / s_target_height; + value = value * EFB_HEIGHT / m_target_height; } if (index & 1) value++; // fix max values to describe the outer border @@ -1197,11 +1197,11 @@ void Renderer::BBoxWrite(int index, u16 value) local_value--; if (index < 2) { - local_value = local_value * s_target_width / EFB_WIDTH; + local_value = local_value * m_target_width / EFB_WIDTH; } else { - local_value = local_value * s_target_height / EFB_HEIGHT; + local_value = local_value * m_target_height / EFB_HEIGHT; } BBox::Set(index, local_value); diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index ddf1d3b9fb..83141d4a96 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -777,7 +777,7 @@ void Renderer::Init() // Initialize the FramebufferManager g_framebuffer_manager = - std::make_unique<FramebufferManager>(s_target_width, s_target_height, s_MSAASamples); + std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples); m_post_processor = std::make_unique<OpenGLPostProcessing>(); s_raster_font = std::make_unique<RasterFont>(); @@ -1045,12 +1045,12 @@ u16 Renderer::BBoxRead(int index) if (index < 2) { // left/right - value = value * EFB_WIDTH / s_target_width; + value = value * EFB_WIDTH / m_target_width; } else { // up/down -- we have to swap up and down - value = value * EFB_HEIGHT / s_target_height; + value = value * EFB_HEIGHT / m_target_height; value = EFB_HEIGHT - value - 1; } if (index & 1) @@ -1066,13 +1066,13 @@ void Renderer::BBoxWrite(int index, u16 _value) value--; if (index < 2) { - value = value * s_target_width / EFB_WIDTH; + value = value * m_target_width / EFB_WIDTH; } else { index ^= 1; // swap 2 and 3 for top/bottom value = EFB_HEIGHT - value - 1; - value = value * s_target_height / EFB_HEIGHT; + value = value * m_target_height / EFB_HEIGHT; } BoundingBox::Set(index, value); @@ -1283,7 +1283,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, glDisable(GL_DEBUG_OUTPUT); } - if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight) + if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight) { Core::Callback_VideoCopiedToXFB(false); return; @@ -1353,13 +1353,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, bool window_resized = false; int window_width = static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u)); int window_height = static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u)); - if (window_width != s_backbuffer_width || window_height != s_backbuffer_height || - s_last_efb_scale != g_ActiveConfig.iEFBScale) + if (window_width != m_backbuffer_width || window_height != m_backbuffer_height || + m_last_efb_scale != g_ActiveConfig.iEFBScale) { window_resized = true; - s_backbuffer_width = window_width; - s_backbuffer_height = window_height; - s_last_efb_scale = g_ActiveConfig.iEFBScale; + m_backbuffer_width = window_width; + m_backbuffer_height = window_height; + m_last_efb_scale = g_ActiveConfig.iEFBScale; } bool target_size_changed = CalculateTargetSize(); @@ -1389,7 +1389,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, g_framebuffer_manager.reset(); g_framebuffer_manager = - std::make_unique<FramebufferManager>(s_target_width, s_target_height, s_MSAASamples); + std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples); PixelShaderManager::SetEfbScaleChanged(); } @@ -1409,13 +1409,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, OSD::DrawMessages(); #ifdef ANDROID - if (s_surface_needs_change.IsSet()) + if (m_surface_needs_change.IsSet()) { - GLInterface->UpdateHandle(s_new_surface_handle); + GLInterface->UpdateHandle(m_new_surface_handle); GLInterface->UpdateSurface(); - s_new_surface_handle = nullptr; - s_surface_needs_change.Clear(); - s_surface_changed.Set(); + m_new_surface_handle = nullptr; + m_surface_needs_change.Clear(); + m_surface_changed.Set(); } #endif @@ -1482,7 +1482,7 @@ void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, // for msaa mode, we must resolve the efb content to non-msaa GLuint tex = FramebufferManager::ResolveAndGetRenderTarget(source_rc); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); - BlitScreen(scaled_source_rc, target_rc, tex, s_target_width, s_target_height); + BlitScreen(scaled_source_rc, target_rc, tex, m_target_width, m_target_height); } void Renderer::DrawVirtualXFB(GLuint framebuffer, const TargetRectangle& target_rc, u32 xfb_addr, @@ -1804,9 +1804,9 @@ void Renderer::ChangeSurface(void* new_surface_handle) // This is only necessary for Android at this point, although handling resizes here // would be more efficient than polling. #ifdef ANDROID - s_new_surface_handle = new_surface_handle; - s_surface_needs_change.Set(); - s_surface_changed.Wait(); + m_new_surface_handle = new_surface_handle; + m_surface_needs_change.Set(); + m_surface_changed.Wait(); #endif } } diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index a2bfbcf606..f76247a7b8 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -266,12 +266,12 @@ u16 Renderer::BBoxRead(int index) if (index < 2) { // left/right - value = value * EFB_WIDTH / s_target_width; + value = value * EFB_WIDTH / m_target_width; } else { // up/down - value = value * EFB_HEIGHT / s_target_height; + value = value * EFB_HEIGHT / m_target_height; } // fix max values to describe the outer border @@ -293,12 +293,12 @@ void Renderer::BBoxWrite(int index, u16 value) if (index < 2) { // left/right - scaled_value = scaled_value * s_target_width / EFB_WIDTH; + scaled_value = scaled_value * m_target_width / EFB_WIDTH; } else { // up/down - scaled_value = scaled_value * s_target_height / EFB_HEIGHT; + scaled_value = scaled_value * m_target_height / EFB_HEIGHT; } m_bounding_box->Set(static_cast<size_t>(index), scaled_value); @@ -477,7 +477,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height FramebufferManager::GetInstance()->FlushEFBPokes(); // Check that we actually have an image to render in XFB-on modes. - if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height) + if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height) { Core::Callback_VideoCopiedToXFB(false); return; @@ -1020,22 +1020,22 @@ void Renderer::CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height) void Renderer::CheckForSurfaceChange() { - if (!s_surface_needs_change.IsSet()) + if (!m_surface_needs_change.IsSet()) return; u32 old_width = m_swap_chain ? m_swap_chain->GetWidth() : 0; u32 old_height = m_swap_chain ? m_swap_chain->GetHeight() : 0; // Fast path, if the surface handle is the same, the window has just been resized. - if (m_swap_chain && s_new_surface_handle == m_swap_chain->GetNativeHandle()) + if (m_swap_chain && m_new_surface_handle == m_swap_chain->GetNativeHandle()) { INFO_LOG(VIDEO, "Detected window resize."); ResizeSwapChain(); // Notify the main thread we are done. - s_surface_needs_change.Clear(); - s_new_surface_handle = nullptr; - s_surface_changed.Set(); + m_surface_needs_change.Clear(); + m_new_surface_handle = nullptr; + m_surface_changed.Set(); } else { @@ -1045,7 +1045,7 @@ void Renderer::CheckForSurfaceChange() // Did we previously have a swap chain? if (m_swap_chain) { - if (!s_new_surface_handle) + if (!m_new_surface_handle) { // If there is no surface now, destroy the swap chain. m_swap_chain.reset(); @@ -1053,7 +1053,7 @@ void Renderer::CheckForSurfaceChange() else { // Recreate the surface. If this fails we're in trouble. - if (!m_swap_chain->RecreateSurface(s_new_surface_handle)) + if (!m_swap_chain->RecreateSurface(m_new_surface_handle)) PanicAlert("Failed to recreate Vulkan surface. Cannot continue."); } } @@ -1061,10 +1061,10 @@ void Renderer::CheckForSurfaceChange() { // Previously had no swap chain. So create one. VkSurfaceKHR surface = SwapChain::CreateVulkanSurface(g_vulkan_context->GetVulkanInstance(), - s_new_surface_handle); + m_new_surface_handle); if (surface != VK_NULL_HANDLE) { - m_swap_chain = SwapChain::Create(s_new_surface_handle, surface, g_ActiveConfig.IsVSync()); + m_swap_chain = SwapChain::Create(m_new_surface_handle, surface, g_ActiveConfig.IsVSync()); if (!m_swap_chain) PanicAlert("Failed to create swap chain."); } @@ -1075,9 +1075,9 @@ void Renderer::CheckForSurfaceChange() } // Notify calling thread. - s_surface_needs_change.Clear(); - s_new_surface_handle = nullptr; - s_surface_changed.Set(); + m_surface_needs_change.Clear(); + m_new_surface_handle = nullptr; + m_surface_changed.Set(); } if (m_swap_chain) @@ -1111,7 +1111,7 @@ void Renderer::CheckForConfigChanges() bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy; bool force_texture_filtering_changed = old_force_filtering != g_ActiveConfig.bForceFiltering; bool stereo_changed = old_stereo_mode != g_ActiveConfig.iStereoMode; - bool efb_scale_changed = s_last_efb_scale != g_ActiveConfig.iEFBScale; + bool efb_scale_changed = m_last_efb_scale != g_ActiveConfig.iEFBScale; bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio; bool use_xfb_changed = old_use_xfb != g_ActiveConfig.bUseXFB; bool use_realxfb_changed = old_use_realxfb != g_ActiveConfig.bUseRealXFB; @@ -1122,7 +1122,7 @@ void Renderer::CheckForConfigChanges() // Handle settings that can cause the target rectangle to change. if (efb_scale_changed || aspect_changed || use_xfb_changed || use_realxfb_changed) { - s_last_efb_scale = g_ActiveConfig.iEFBScale; + m_last_efb_scale = g_ActiveConfig.iEFBScale; if (CalculateTargetSize()) ResizeEFBTextures(); } @@ -1162,8 +1162,8 @@ void Renderer::CheckForConfigChanges() void Renderer::OnSwapChainResized() { - s_backbuffer_width = m_swap_chain->GetWidth(); - s_backbuffer_height = m_swap_chain->GetHeight(); + m_backbuffer_width = m_swap_chain->GetWidth(); + m_backbuffer_height = m_swap_chain->GetHeight(); UpdateDrawRectangle(); if (CalculateTargetSize()) { @@ -1668,9 +1668,9 @@ void Renderer::SetViewport() void Renderer::ChangeSurface(void* new_surface_handle) { // Called by the main thread when the window is resized. - s_new_surface_handle = new_surface_handle; - s_surface_needs_change.Set(); - s_surface_changed.Set(); + m_new_surface_handle = new_surface_handle; + m_surface_needs_change.Set(); + m_surface_changed.Set(); } void Renderer::RecompileShaders() |
