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authorshuffle2 <godisgovernment@gmail.com>2017-06-07 20:33:54 -0700
committerGitHub <noreply@github.com>2017-06-07 20:33:54 -0700
commitb11d722eeda67bc498f7bf727649fb4ae4e5f997 (patch)
tree597b9596564442ac1c125f5f7332ffc6ec97ce03 /Source/Core/VideoBackends
parente6aa118f2111351c7fb38a611f3523793927addb (diff)
parentfd166032abec349b9fae7240830133bf7e0c77b5 (diff)
Merge pull request #5572 from shuffle2/msvc-w4
msvc: use /W4 (and fixes to make it work)
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/D3DBase.cpp10
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp4
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp8
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp2
4 files changed, 12 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp
index 8000f15a31..327fece109 100644
--- a/Source/Core/VideoBackends/D3D/D3DBase.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp
@@ -240,12 +240,12 @@ D3D_FEATURE_LEVEL GetFeatureLevel(IDXGIAdapter* adapter)
return feat_level;
}
-static bool SupportsS3TCTextures(ID3D11Device* device)
+static bool SupportsS3TCTextures(ID3D11Device* dev)
{
UINT bc1_support, bc2_support, bc3_support;
- if (FAILED(device->CheckFormatSupport(DXGI_FORMAT_BC1_UNORM, &bc1_support)) ||
- FAILED(device->CheckFormatSupport(DXGI_FORMAT_BC2_UNORM, &bc2_support)) ||
- FAILED(device->CheckFormatSupport(DXGI_FORMAT_BC3_UNORM, &bc3_support)))
+ if (FAILED(dev->CheckFormatSupport(DXGI_FORMAT_BC1_UNORM, &bc1_support)) ||
+ FAILED(dev->CheckFormatSupport(DXGI_FORMAT_BC2_UNORM, &bc2_support)) ||
+ FAILED(dev->CheckFormatSupport(DXGI_FORMAT_BC3_UNORM, &bc3_support)))
{
return false;
}
@@ -320,7 +320,7 @@ HRESULT Create(HWND wnd)
return desc.Count == g_Config.iMultisamples;
}) == aa_modes.end())
{
- Config::SetCurrent(Config::GFX_MSAA, 1);
+ Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1));
UpdateActiveConfig();
}
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index ebec5e98a9..ec709c152b 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -63,7 +63,7 @@ static std::unique_ptr<RasterFont> s_raster_font;
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
static int s_MSAASamples = 1;
-static int s_last_multisamples = 1;
+static u32 s_last_multisamples = 1;
static bool s_last_stereo_mode = false;
static bool s_last_xfb_mode = false;
@@ -519,7 +519,7 @@ Renderer::Renderer()
{
// GLES 3.1 can't support stereo rendering and MSAA
OSD::AddMessage("MSAA Stereo rendering isn't supported by your GPU.", 10000);
- Config::SetCurrent(Config::GFX_MSAA, 1);
+ Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1));
}
}
else
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 2031d7e220..169dec0bc5 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -370,9 +370,9 @@ TextureCache::TextureCache()
{
CompileShaders();
- s_ActiveTexture = -1;
+ s_ActiveTexture = UINT32_MAX;
for (auto& gtex : s_Textures)
- gtex = -1;
+ gtex = UINT32_MAX;
if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
{
@@ -519,8 +519,8 @@ bool TextureCache::CompileShaders()
s_ColorMatrixUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "colmat");
s_DepthMatrixUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "colmat");
- s_ColorCbufid = -1;
- s_DepthCbufid = -1;
+ s_ColorCbufid = UINT32_MAX;
+ s_DepthCbufid = UINT32_MAX;
s_ColorCopyPositionUniform = glGetUniformLocation(s_ColorCopyProgram.glprogid, "copy_position");
s_ColorMatrixPositionUniform =
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 94087bdc1f..81bd7671cd 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -1106,7 +1106,7 @@ void Renderer::CheckForSurfaceChange()
void Renderer::CheckForConfigChanges()
{
// Save the video config so we can compare against to determine which settings have changed.
- int old_multisamples = g_ActiveConfig.iMultisamples;
+ u32 old_multisamples = g_ActiveConfig.iMultisamples;
int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
int old_stereo_mode = g_ActiveConfig.iStereoMode;
int old_aspect_ratio = g_ActiveConfig.iAspectRatio;