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authordegasus <wickmarkus@web.de>2013-10-29 18:20:07 +0100
committerdegasus <wickmarkus@web.de>2013-10-29 18:20:07 +0100
commitb253d60f047544dcabe1df4f32f29fce28c4e145 (patch)
treeb1dc1127e525fe20ecda5abeeed35cdb20ab9a45 /Source/Core/VideoBackends
parentc8d7db9767f540dc166eb820c32617c273238960 (diff)
VideoCommon: Drop D3D9 SSAA implementation
This isn't needed for both OGL+D3D11 as they support sample shading directly. So we could use the common MSAA util shaders instead of writing custom ones.
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