diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-14 21:23:13 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-14 21:23:13 +0100 |
| commit | b406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1 (patch) | |
| tree | 5d047b49b3b35e4f2f4abe05a69992f630bc7870 /Source/Core/VideoBackends | |
| parent | 21ac9aa715d7bfc24e52474c2511892ed4ad6ac8 (diff) | |
VideoCommon: Add a separate constants buffer for the geometry shader.
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 26 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.h | 1 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/VertexManager.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/main.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 14 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 3 |
6 files changed, 46 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 29172f91a1..6f87e124e7 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -17,6 +17,8 @@ #include "VideoCommon/Debugger.h" #include "VideoCommon/GeometryShaderGen.h" +#include "VideoCommon/GeometryShaderManager.h" +#include "VideoCommon/Statistics.h" #include "VideoCommon/VideoConfig.h" namespace DX11 @@ -37,6 +39,22 @@ ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader() { return Copy ID3D11Buffer* gscbuf = nullptr; +ID3D11Buffer* &GeometryShaderCache::GetConstantBuffer() +{ + // TODO: divide the global variables of the generated shaders into about 5 constant buffers to speed this up + if (GeometryShaderManager::dirty) + { + D3D11_MAPPED_SUBRESOURCE map; + D3D::context->Map(gscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); + memcpy(map.pData, &GeometryShaderManager::constants, sizeof(GeometryShaderConstants)); + D3D::context->Unmap(gscbuf, 0); + GeometryShaderManager::dirty = false; + + ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants)); + } + return gscbuf; +} + // this class will load the precompiled shaders into our cache class GeometryShaderCacheInserter : public LinearDiskCacheReader<GeometryShaderUid, u8> { @@ -113,6 +131,12 @@ const char copy_shader_code[] = { void GeometryShaderCache::Init() { + unsigned int gbsize = ((sizeof(GeometryShaderConstants))&(~0xf)) + 0x10; // must be a multiple of 16 + D3D11_BUFFER_DESC gbdesc = CD3D11_BUFFER_DESC(gbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); + HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf); + CHECK(hr == S_OK, "Create geometry shader constant buffer (size=%u)", gbsize); + D3D::SetDebugObjectName((ID3D11DeviceChild*)gscbuf, "geometry shader constant buffer used to emulate the GX pipeline"); + // used when drawing clear quads ClearGeometryShader = D3D::CompileAndCreateGeometryShader(clear_shader_code); CHECK(ClearGeometryShader != nullptr, "Create clear geometry shader"); @@ -152,6 +176,8 @@ void GeometryShaderCache::Clear() void GeometryShaderCache::Shutdown() { + SAFE_RELEASE(gscbuf); + SAFE_RELEASE(ClearGeometryShader); SAFE_RELEASE(CopyGeometryShader); diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.h b/Source/Core/VideoBackends/D3D/GeometryShaderCache.h index 9d38922d04..0c44554412 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.h +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.h @@ -25,6 +25,7 @@ public: static ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader(); static ID3D11GeometryShader* GetActiveShader() { return last_entry->shader; } + static ID3D11Buffer* &GetConstantBuffer(); private: struct GSCacheEntry diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp index abc7f18e33..29fcf1c365 100644 --- a/Source/Core/VideoBackends/D3D/VertexManager.cpp +++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp @@ -140,7 +140,7 @@ void VertexManager::Draw(u32 stride) if (current_primitive_type == PRIMITIVE_TRIANGLES) { D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); - D3D::stateman->SetGeometryConstants(VertexShaderCache::GetConstantBuffer()); + D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer()); D3D::stateman->SetGeometryShader(g_ActiveConfig.iStereoMode > 0 ? GeometryShaderCache::GetActiveShader() : nullptr); D3D::stateman->Apply(); diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp index 22782cc41c..0126ab8b1d 100644 --- a/Source/Core/VideoBackends/D3D/main.cpp +++ b/Source/Core/VideoBackends/D3D/main.cpp @@ -28,6 +28,7 @@ #include "VideoCommon/BPStructs.h" #include "VideoCommon/CommandProcessor.h" #include "VideoCommon/Fifo.h" +#include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/OpcodeDecoding.h" @@ -187,6 +188,7 @@ void VideoBackend::Video_Prepare() OpcodeDecoder_Init(); VertexShaderManager::Init(); PixelShaderManager::Init(); + GeometryShaderManager::Init(); CommandProcessor::Init(); PixelEngine::Init(); BBox::Init(); @@ -205,6 +207,7 @@ void VideoBackend::Shutdown() // VideoCommon Fifo_Shutdown(); CommandProcessor::Shutdown(); + GeometryShaderManager::Shutdown(); PixelShaderManager::Shutdown(); VertexShaderManager::Shutdown(); OpcodeDecoder_Shutdown(); diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 439c4c9040..08b22e8071 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -13,6 +13,7 @@ #include "VideoCommon/Debugger.h" #include "VideoCommon/DriverDetails.h" +#include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/ImageWrite.h" #include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/Statistics.h" @@ -71,11 +72,14 @@ void SHADER::SetProgramVariables() GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock"); GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock"); + GLint GSBlock_id = glGetUniformBlockIndex(glprogid, "GSBlock"); if (PSBlock_id != -1) glUniformBlockBinding(glprogid, PSBlock_id, 1); if (VSBlock_id != -1) glUniformBlockBinding(glprogid, VSBlock_id, 2); + if (GSBlock_id != -1) + glUniformBlockBinding(glprogid, GSBlock_id, 3); // Bind Texture Sampler for (int a = 0; a <= 9; ++a) @@ -133,7 +137,7 @@ void SHADER::Bind() void ProgramShaderCache::UploadConstants() { - if (PixelShaderManager::dirty || VertexShaderManager::dirty) + if (PixelShaderManager::dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty) { auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align); @@ -143,14 +147,20 @@ void ProgramShaderCache::UploadConstants() memcpy(buffer.first + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), &VertexShaderManager::constants, sizeof(VertexShaderConstants)); + memcpy(buffer.first + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align), + &GeometryShaderManager::constants, sizeof(GeometryShaderConstants)); + s_buffer->Unmap(s_ubo_buffer_size); glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->m_buffer, buffer.second, sizeof(PixelShaderConstants)); glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->m_buffer, buffer.second + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), sizeof(VertexShaderConstants)); + glBindBufferRange(GL_UNIFORM_BUFFER, 3, s_buffer->m_buffer, buffer.second + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align), + sizeof(GeometryShaderConstants)); PixelShaderManager::dirty = false; VertexShaderManager::dirty = false; + GeometryShaderManager::dirty = false; ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size); } @@ -419,7 +429,7 @@ void ProgramShaderCache::Init() // then the UBO will fail. glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &s_ubo_align); - s_ubo_buffer_size = ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align); + s_ubo_buffer_size = ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align) + ROUND_UP(sizeof(GeometryShaderConstants), s_ubo_align); // We multiply by *4*4 because we need to get down to basic machine units. // So multiply by four to get how many floats we have from vec4s diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index eb486c811b..addfcf0533 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -65,6 +65,7 @@ Make AA apply instantly during gameplay if possible #include "VideoCommon/BPStructs.h" #include "VideoCommon/CommandProcessor.h" #include "VideoCommon/Fifo.h" +#include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/ImageWrite.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/LookUpTables.h" @@ -202,6 +203,7 @@ void VideoBackend::Video_Prepare() IndexGenerator::Init(); VertexShaderManager::Init(); PixelShaderManager::Init(); + GeometryShaderManager::Init(); ProgramShaderCache::Init(); g_texture_cache = new TextureCache(); g_sampler_cache = new SamplerCache(); @@ -243,6 +245,7 @@ void VideoBackend::Video_Cleanup() ProgramShaderCache::Shutdown(); VertexShaderManager::Shutdown(); PixelShaderManager::Shutdown(); + GeometryShaderManager::Shutdown(); delete g_perf_query; g_perf_query = nullptr; delete g_vertex_manager; |
