summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends
diff options
context:
space:
mode:
authorTillmann Karras <tilkax@gmail.com>2025-08-24 02:06:49 +0100
committerTillmann Karras <tilkax@gmail.com>2025-08-24 02:47:56 +0100
commitbc417bdceea9078f8f775eb488c4ca8579ea46a9 (patch)
tree8a7d5d65c0dad5bfb44f7a25a666c7ce3ae4c6de /Source/Core/VideoBackends
parent7782e32d9e78f08496496e95ab431b25a1b47551 (diff)
VideoSW: fix clamping after vertex color interpolation
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/Software/Rasterizer.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp
index 6aaeb7c50a..a1d4dda0d3 100644
--- a/Source/Core/VideoBackends/Software/Rasterizer.cpp
+++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp
@@ -173,12 +173,8 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
{
for (int comp = 0; comp < 4; comp++)
{
- u16 color = (u16)ColorSlopes[i][comp].GetValue(x, y);
-
- // clamp color value to 0
- u16 mask = ~(color >> 8);
-
- tev.Color[i][comp] = color & mask;
+ const float color = ColorSlopes[i][comp].GetValue(x, y);
+ tev.Color[i][comp] = (u8)std::clamp<float>(color, 0.0f, 255.0f);
}
}