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authorJules Blok <jules.blok@gmail.com>2014-07-26 12:45:10 +0200
committerJules Blok <jules.blok@gmail.com>2014-07-26 12:45:10 +0200
commitbd9953d97ef45e165d0fb555efa29957c3bb8e82 (patch)
treee1d5f06f340ed5279453e7d9134974c493fe39b5 /Source/Core/VideoBackends
parent4b3d57957333288a16451f23db28af60d34b121f (diff)
Remove the 3D Vision hack.
The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution. However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/main.cpp1
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp1
2 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp
index 504951e684..1e78abfcb7 100644
--- a/Source/Core/VideoBackends/D3D/main.cpp
+++ b/Source/Core/VideoBackends/D3D/main.cpp
@@ -84,7 +84,6 @@ void InitBackendInfo()
g_Config.backend_info.APIType = API_D3D;
g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
g_Config.backend_info.bUseMinimalMipCount = true;
- g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 0c7e90e097..8ee6471019 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -143,7 +143,6 @@ static void InitBackendInfo()
g_Config.backend_info.APIType = API_OPENGL;
g_Config.backend_info.bUseRGBATextures = true;
g_Config.backend_info.bUseMinimalMipCount = false;
- g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer