diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-09-26 09:27:39 -0400 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-09-26 09:27:39 -0400 |
| commit | be667e7de8684447136e15bff87ba02f8d5d8cc6 (patch) | |
| tree | 2bb870f13c077c2f7f34300669d59c0ed3afd745 /Source/Core/VideoBackends | |
| parent | ce75f55f2544e6429e596940895eebb6c2dcb506 (diff) | |
| parent | df189c3ea3aa7d17a5a69ecd8497a64c6aefec43 (diff) | |
Merge pull request #3035 from aserna3/SSAAImprovements
Improved OGL and D3D's AA options in UI
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/D3DBase.cpp | 12 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/main.cpp | 10 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 6 |
3 files changed, 11 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp index 8439f95ef6..07d5888ee6 100644 --- a/Source/Core/VideoBackends/D3D/D3DBase.cpp +++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp @@ -178,13 +178,13 @@ std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter) { UINT quality_levels = 0; _device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples, &quality_levels); + + DXGI_SAMPLE_DESC desc; + desc.Count = samples; + desc.Quality = 0; + if (quality_levels > 0) - { - DXGI_SAMPLE_DESC desc; - desc.Count = samples; - for (desc.Quality = 0; desc.Quality < quality_levels; ++desc.Quality) - _aa_modes.push_back(desc); - } + _aa_modes.push_back(desc); } _context->Release(); _device->Release(); diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp index 66d23116fd..98ed5e60ea 100644 --- a/Source/Core/VideoBackends/D3D/main.cpp +++ b/Source/Core/VideoBackends/D3D/main.cpp @@ -106,16 +106,10 @@ void InitBackendInfo() { std::string samples; std::vector<DXGI_SAMPLE_DESC> modes = DX11::D3D::EnumAAModes(ad); + // First iteration will be 1. This equals no AA. for (unsigned int i = 0; i < modes.size(); ++i) { - if (i == 0) - samples = _trans("None"); - else if (modes[i].Quality) - samples = StringFromFormat(_trans("%d samples (quality level %d)"), modes[i].Count, modes[i].Quality); - else - samples = StringFromFormat(_trans("%d samples"), modes[i].Count); - - g_Config.backend_info.AAModes.push_back(samples); + g_Config.backend_info.AAModes.push_back(modes[i].Count); } bool shader_model_5_supported = (DX11::D3D::GetFeatureLevel(ad) >= D3D_FEATURE_LEVEL_11_0); diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index edeb569ec1..3a1425b5c4 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -127,9 +127,9 @@ static void InitBackendInfo() g_Config.backend_info.Adapters.clear(); - // aamodes - const char* caamodes[] = {_trans("None"), "2x MSAA", "4x MSAA", "8x MSAA"}; - g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes)); + // aamodes - 1 is to stay consistent with D3D (means no AA) + const int aamodes[] = { 1, 2, 4, 8 }; + g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes)); // pp shaders g_Config.backend_info.PPShaders = GetShaders(""); |
