diff options
| author | Stenzek <stenzek@gmail.com> | 2017-07-27 01:01:25 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-30 17:43:59 +1000 |
| commit | e17efb1d8dcff32e7db915a53dc95df0bf329692 (patch) | |
| tree | e39e9429a7e7ce27d544ff1e302c3d8b6dca7eb1 /Source/Core/VideoBackends | |
| parent | 25338c53e0275c6911a504d4e3e56c172860eb31 (diff) | |
ShaderGen: Use consistent variable names for texture coordinates
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 6 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/RasterFont.cpp | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index e26fae7d4b..6cdc240ce6 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -143,8 +143,8 @@ void SHADER::SetProgramBindings(bool is_compute) glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx"); - glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "color0"); - glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "color1"); + glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "rawcolor0"); + glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "rawcolor1"); glBindAttribLocation(glprogid, SHADER_NORM0_ATTRIB, "rawnorm0"); glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB, "rawnorm1"); @@ -153,7 +153,7 @@ void SHADER::SetProgramBindings(bool is_compute) for (int i = 0; i < 8; i++) { - std::string attrib_name = StringFromFormat("tex%d", i); + std::string attrib_name = StringFromFormat("rawtex%d", i); glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB + i, attrib_name.c_str()); } } diff --git a/Source/Core/VideoBackends/OGL/RasterFont.cpp b/Source/Core/VideoBackends/OGL/RasterFont.cpp index 61cae75e11..9ab8647ce9 100644 --- a/Source/Core/VideoBackends/OGL/RasterFont.cpp +++ b/Source/Core/VideoBackends/OGL/RasterFont.cpp @@ -119,11 +119,11 @@ static const u8 rasters[CHARACTER_COUNT][CHARACTER_HEIGHT] = { static const char* s_vertexShaderSrc = "uniform vec2 charSize;\n" "uniform vec2 offset;" "in vec2 rawpos;\n" - "in vec2 tex0;\n" + "in vec2 rawtex0;\n" "out vec2 uv0;\n" "void main(void) {\n" " gl_Position = vec4(rawpos + offset,0,1);\n" - " uv0 = tex0 * charSize;\n" + " uv0 = rawtex0 * charSize;\n" "}\n"; static const char* s_fragmentShaderSrc = "SAMPLER_BINDING(8) uniform sampler2D samp8;\n" |
