diff options
| author | Markus Wick <degasus@users.noreply.github.com> | 2016-07-31 10:38:42 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-07-31 10:38:42 +0200 |
| commit | e281273cd7c7e173b9911ba0b8e01dd809cfd8ea (patch) | |
| tree | b70ab77109da2473b23bbe86fc7fc240e2d9a978 /Source/Core/VideoBackends | |
| parent | a3438f916b8eb2123b8977ac334d104dd2640e5e (diff) | |
| parent | 14e0b48ae43c3625f8571dec88121c91d575c65c (diff) | |
Merge pull request #4047 from lioncash/enum-fwd
VideoCommon: Make API_TYPE an enum class
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/VertexShaderCache.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/main.cpp | 15 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/ShaderCache.cpp | 8 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/main.cpp | 15 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Null/NullBackend.cpp | 15 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Null/ShaderCache.cpp | 5 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Null/ShaderCache.h | 17 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 7 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureConverter.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 17 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWmain.cpp | 16 |
15 files changed, 39 insertions, 91 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 1452e617e3..a698b4bfbb 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -225,7 +225,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type) } // Need to compile a new shader - ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData()); + ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode)) diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index ad7d7146f0..aaefb10e9c 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -14,6 +14,7 @@ #include "VideoBackends/D3D/VertexShaderCache.h" #include "VideoCommon/TextureConversionShader.h" +#include "VideoCommon/VideoCommon.h" namespace DX11 { @@ -198,7 +199,7 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, } D3DBlob* bytecode = nullptr; - const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_D3D); + const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D); if (!D3D::CompilePixelShader(shader, &bytecode)) { WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, " diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 7e6bc036e7..a3a151bb25 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -578,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) } // Need to compile a new shader - ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D, uid.GetUidData()); + ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode)) diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp index cdcff17d02..c83f3fb207 100644 --- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp @@ -217,7 +217,7 @@ bool VertexShaderCache::SetShader() return (entry.shader != nullptr); } - ShaderCode code = GenerateVertexShaderCode(API_D3D, uid.GetUidData()); + ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode = nullptr; D3D::CompileVertexShader(code.GetBuffer(), &pbytecode); diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp index 33b1b6c806..e471e3715a 100644 --- a/Source/Core/VideoBackends/D3D/main.cpp +++ b/Source/Core/VideoBackends/D3D/main.cpp @@ -6,11 +6,9 @@ #include <string> #include "Common/CommonTypes.h" -#include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" -#include "Core/Host.h" #include "VideoBackends/D3D/BoundingBox.h" #include "VideoBackends/D3D/D3DBase.h" @@ -24,16 +22,7 @@ #include "VideoBackends/D3D/VertexShaderCache.h" #include "VideoBackends/D3D/VideoBackend.h" -#include "VideoCommon/BPStructs.h" -#include "VideoCommon/CommandProcessor.h" -#include "VideoCommon/Fifo.h" -#include "VideoCommon/GeometryShaderManager.h" -#include "VideoCommon/IndexGenerator.h" -#include "VideoCommon/OpcodeDecoding.h" -#include "VideoCommon/PixelEngine.h" -#include "VideoCommon/PixelShaderManager.h" -#include "VideoCommon/VertexLoaderManager.h" -#include "VideoCommon/VertexShaderManager.h" +#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace DX11 @@ -72,7 +61,7 @@ void VideoBackend::InitBackendInfo() return; } - g_Config.backend_info.APIType = API_D3D; + g_Config.backend_info.api_type = APIType::D3D; g_Config.backend_info.bSupportsExclusiveFullscreen = true; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; diff --git a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp index 76e19777ab..d07c884e7d 100644 --- a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp @@ -16,6 +16,7 @@ #include "VideoBackends/D3D12/TextureCache.h" #include "VideoCommon/TextureConversionShader.h" +#include "VideoCommon/VideoCommon.h" namespace DX12 { @@ -249,7 +250,7 @@ D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format, } ID3DBlob* bytecode = nullptr; - const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_D3D); + const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D); if (!D3D::CompilePixelShader(shader, &bytecode)) { WARN_LOG(VIDEO, "EFB encoder shader for dst_format 0x%X, src_format %d, is_intensity %d, " diff --git a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp index e1803111d3..4329d2de61 100644 --- a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp @@ -12,6 +12,7 @@ #include "VideoCommon/Debugger.h" #include "VideoCommon/Statistics.h" +#include "VideoCommon/VideoCommon.h" namespace DX12 { @@ -203,7 +204,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t } else { - ShaderCode gs_code = GenerateGeometryShaderCode(API_D3D, gs_uid.GetUidData()); + ShaderCode gs_code = GenerateGeometryShaderCode(APIType::D3D, gs_uid.GetUidData()); ID3DBlob* gs_bytecode = nullptr; if (!D3D::CompileGeometryShader(gs_code.GetBuffer(), &gs_bytecode)) @@ -230,7 +231,8 @@ void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_ } else { - ShaderCode ps_code = GeneratePixelShaderCode(ps_dst_alpha_mode, API_D3D, ps_uid.GetUidData()); + ShaderCode ps_code = + GeneratePixelShaderCode(ps_dst_alpha_mode, APIType::D3D, ps_uid.GetUidData()); ID3DBlob* ps_bytecode = nullptr; if (!D3D::CompilePixelShader(ps_code.GetBuffer(), &ps_bytecode)) @@ -260,7 +262,7 @@ void ShaderCache::HandleVSUIDChange(VertexShaderUid vs_uid) } else { - ShaderCode vs_code = GenerateVertexShaderCode(API_D3D, vs_uid.GetUidData()); + ShaderCode vs_code = GenerateVertexShaderCode(APIType::D3D, vs_uid.GetUidData()); ID3DBlob* vs_bytecode = nullptr; if (!D3D::CompileVertexShader(vs_code.GetBuffer(), &vs_bytecode)) diff --git a/Source/Core/VideoBackends/D3D12/main.cpp b/Source/Core/VideoBackends/D3D12/main.cpp index 023a72f116..69a53603f1 100644 --- a/Source/Core/VideoBackends/D3D12/main.cpp +++ b/Source/Core/VideoBackends/D3D12/main.cpp @@ -5,11 +5,9 @@ #include <string> #include "Common/CommonTypes.h" -#include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" -#include "Core/Host.h" #include "VideoBackends/D3D12/BoundingBox.h" #include "VideoBackends/D3D12/D3DBase.h" @@ -25,16 +23,7 @@ #include "VideoBackends/D3D12/VideoBackend.h" #include "VideoBackends/D3D12/XFBEncoder.h" -#include "VideoCommon/BPStructs.h" -#include "VideoCommon/CommandProcessor.h" -#include "VideoCommon/Fifo.h" -#include "VideoCommon/GeometryShaderManager.h" -#include "VideoCommon/IndexGenerator.h" -#include "VideoCommon/OpcodeDecoding.h" -#include "VideoCommon/PixelEngine.h" -#include "VideoCommon/PixelShaderManager.h" -#include "VideoCommon/VertexLoaderManager.h" -#include "VideoCommon/VertexShaderManager.h" +#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace DX12 @@ -75,7 +64,7 @@ void VideoBackend::InitBackendInfo() return; } - g_Config.backend_info.APIType = API_D3D; + g_Config.backend_info.api_type = APIType::D3D; g_Config.backend_info.bSupportsExclusiveFullscreen = false; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp index 6d66a6920f..4cab977f18 100644 --- a/Source/Core/VideoBackends/Null/NullBackend.cpp +++ b/Source/Core/VideoBackends/Null/NullBackend.cpp @@ -7,8 +7,6 @@ // This backend tries not to do anything in the backend, // but everything in VideoCommon. -#include "Core/Host.h" - #include "VideoBackends/Null/FramebufferManager.h" #include "VideoBackends/Null/PerfQuery.h" #include "VideoBackends/Null/Render.h" @@ -17,24 +15,15 @@ #include "VideoBackends/Null/VertexManager.h" #include "VideoBackends/Null/VideoBackend.h" -#include "VideoCommon/BPStructs.h" -#include "VideoCommon/CommandProcessor.h" -#include "VideoCommon/Fifo.h" -#include "VideoCommon/IndexGenerator.h" -#include "VideoCommon/OnScreenDisplay.h" -#include "VideoCommon/OpcodeDecoding.h" -#include "VideoCommon/PixelEngine.h" -#include "VideoCommon/PixelShaderManager.h" -#include "VideoCommon/VertexLoaderManager.h" -#include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoBackendBase.h" +#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace Null { void VideoBackend::InitBackendInfo() { - g_Config.backend_info.APIType = API_NONE; + g_Config.backend_info.api_type = APIType::Nothing; g_Config.backend_info.bSupportsExclusiveFullscreen = true; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsEarlyZ = true; diff --git a/Source/Core/VideoBackends/Null/ShaderCache.cpp b/Source/Core/VideoBackends/Null/ShaderCache.cpp index a08ef6952b..629e440763 100644 --- a/Source/Core/VideoBackends/Null/ShaderCache.cpp +++ b/Source/Core/VideoBackends/Null/ShaderCache.cpp @@ -6,6 +6,7 @@ #include "VideoCommon/Debugger.h" #include "VideoCommon/Statistics.h" +#include "VideoCommon/VideoCommon.h" namespace Null { @@ -34,7 +35,7 @@ void ShaderCache<Uid>::Clear() template <typename Uid> bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type) { - Uid uid = GetUid(dst_alpha_mode, primitive_type, API_OPENGL); + Uid uid = GetUid(dst_alpha_mode, primitive_type, APIType::OpenGL); // Check if the shader is already set if (m_last_entry) @@ -59,7 +60,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ } // Need to compile a new shader - ShaderCode code = GenerateCode(dst_alpha_mode, API_OPENGL, uid); + ShaderCode code = GenerateCode(dst_alpha_mode, APIType::OpenGL, uid); m_shaders.emplace(uid, code.GetBuffer()); GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true); diff --git a/Source/Core/VideoBackends/Null/ShaderCache.h b/Source/Core/VideoBackends/Null/ShaderCache.h index 2dcdaf85b7..e9f23173a9 100644 --- a/Source/Core/VideoBackends/Null/ShaderCache.h +++ b/Source/Core/VideoBackends/Null/ShaderCache.h @@ -25,8 +25,8 @@ public: bool SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type); protected: - virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type) = 0; - virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type, Uid uid) = 0; + virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, APIType api_type) = 0; + virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type, Uid uid) = 0; private: std::map<Uid, std::string> m_shaders; @@ -41,11 +41,11 @@ public: protected: VertexShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, - API_TYPE api_type) override + APIType api_type) override { return GetVertexShaderUid(); } - ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type, + ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type, VertexShaderUid uid) override { return GenerateVertexShaderCode(api_type, uid.GetUidData()); @@ -59,11 +59,11 @@ public: protected: GeometryShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, - API_TYPE api_type) override + APIType api_type) override { return GetGeometryShaderUid(primitive_type); } - ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type, + ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type, GeometryShaderUid uid) override { return GenerateGeometryShaderCode(api_type, uid.GetUidData()); @@ -76,12 +76,11 @@ public: static std::unique_ptr<PixelShaderCache> s_instance; protected: - PixelShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, - API_TYPE api_type) override + PixelShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, APIType api_type) override { return GetPixelShaderUid(dst_alpha_mode); } - ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type, + ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type, PixelShaderUid uid) override { return GeneratePixelShaderCode(dst_alpha_mode, api_type, uid.GetUidData()); diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 58bd6c2a7b..ca622f7eb0 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -20,6 +20,7 @@ #include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexShaderManager.h" +#include "VideoCommon/VideoCommon.h" namespace OGL { @@ -206,12 +207,12 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_ last_entry = &newentry; newentry.in_cache = 0; - ShaderCode vcode = GenerateVertexShaderCode(API_OPENGL, uid.vuid.GetUidData()); - ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, uid.puid.GetUidData()); + ShaderCode vcode = GenerateVertexShaderCode(APIType::OpenGL, uid.vuid.GetUidData()); + ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, APIType::OpenGL, uid.puid.GetUidData()); ShaderCode gcode; if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough()) - gcode = GenerateGeometryShaderCode(API_OPENGL, uid.guid.GetUidData()); + gcode = GenerateGeometryShaderCode(APIType::OpenGL, uid.guid.GetUidData()); #if defined(_DEBUG) || defined(DEBUGFAST) if (g_ActiveConfig.iLog & CONF_SAVESHADERS) diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp index 456992d3cf..361a51c266 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp @@ -22,6 +22,7 @@ #include "VideoCommon/DriverDetails.h" #include "VideoCommon/ImageWrite.h" #include "VideoCommon/TextureConversionShader.h" +#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace OGL @@ -140,7 +141,7 @@ static SHADER& GetOrCreateEncodingShader(u32 format) if (s_encodingPrograms[format].glprogid == 0) { - const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_OPENGL); + const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::OpenGL); #if defined(_DEBUG) || defined(DEBUGFAST) if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader) diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 7fc91f86bf..5f667efb1d 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -38,15 +38,11 @@ Make AA apply instantly during gameplay if possible #include <string> #include <vector> -#include "Common/Atomic.h" #include "Common/CommonPaths.h" #include "Common/FileSearch.h" #include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLUtil.h" -#include "Core/ConfigManager.h" -#include "Core/Host.h" - #include "VideoBackends/OGL/BoundingBox.h" #include "VideoBackends/OGL/PerfQuery.h" #include "VideoBackends/OGL/ProgramShaderCache.h" @@ -57,17 +53,8 @@ Make AA apply instantly during gameplay if possible #include "VideoBackends/OGL/VertexManager.h" #include "VideoBackends/OGL/VideoBackend.h" -#include "VideoCommon/BPStructs.h" -#include "VideoCommon/CommandProcessor.h" -#include "VideoCommon/Fifo.h" -#include "VideoCommon/GeometryShaderManager.h" -#include "VideoCommon/IndexGenerator.h" #include "VideoCommon/OnScreenDisplay.h" -#include "VideoCommon/OpcodeDecoding.h" -#include "VideoCommon/PixelEngine.h" -#include "VideoCommon/PixelShaderManager.h" -#include "VideoCommon/VertexLoaderManager.h" -#include "VideoCommon/VertexShaderManager.h" +#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace OGL @@ -108,7 +95,7 @@ static std::vector<std::string> GetShaders(const std::string& sub_dir = "") void VideoBackend::InitBackendInfo() { - g_Config.backend_info.APIType = API_OPENGL; + g_Config.backend_info.api_type = APIType::OpenGL; g_Config.backend_info.bSupportsExclusiveFullscreen = false; g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsGeometryShaders = true; diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp index d34395570d..7d7ca38361 100644 --- a/Source/Core/VideoBackends/Software/SWmain.cpp +++ b/Source/Core/VideoBackends/Software/SWmain.cpp @@ -2,15 +2,10 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. -#include <atomic> #include <memory> #include <string> #include "Common/CommonTypes.h" -#include "Common/FileUtil.h" -#include "Common/Logging/LogManager.h" - -#include "Core/Host.h" #include "VideoBackends/Software/Clipper.h" #include "VideoBackends/Software/DebugUtil.h" @@ -22,18 +17,11 @@ #include "VideoBackends/Software/SWVertexLoader.h" #include "VideoBackends/Software/VideoBackend.h" -#include "VideoCommon/BPStructs.h" -#include "VideoCommon/CommandProcessor.h" -#include "VideoCommon/Fifo.h" #include "VideoCommon/FramebufferManagerBase.h" -#include "VideoCommon/IndexGenerator.h" #include "VideoCommon/OnScreenDisplay.h" -#include "VideoCommon/OpcodeDecoding.h" #include "VideoCommon/PixelEngine.h" -#include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/TextureCacheBase.h" -#include "VideoCommon/VertexLoaderManager.h" -#include "VideoCommon/VertexShaderManager.h" +#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" #define VSYNC_ENABLED 0 @@ -136,7 +124,7 @@ std::string VideoSoftware::GetDisplayName() const void VideoSoftware::InitBackendInfo() { - g_Config.backend_info.APIType = API_NONE; + g_Config.backend_info.api_type = APIType::Nothing; g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsEarlyZ = true; |
