diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2017-06-12 12:37:28 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2017-06-13 00:41:56 -0500 |
| commit | e4896d39bd927b0b8e109e0334fa15cdb8e004f3 (patch) | |
| tree | 60375e0e8c776699b146bc26c3018be03b459225 /Source/Core/VideoBackends | |
| parent | 2cdc93f4ab690279df064832d4c9688741556f0c (diff) | |
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXTexture.cpp | 12 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLTexture.cpp | 20 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Util.cpp | 10 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Util.h | 3 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VKTexture.cpp | 2 |
5 files changed, 24 insertions, 23 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp index 29b8824f5c..765438d679 100644 --- a/Source/Core/VideoBackends/D3D/DXTexture.cpp +++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp @@ -27,17 +27,17 @@ namespace DX11 { namespace { -DXGI_FORMAT GetDXGIFormatForHostFormat(HostTextureFormat format) +DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format) { switch (format) { - case HostTextureFormat::DXT1: + case AbstractTextureFormat::DXT1: return DXGI_FORMAT_BC1_UNORM; - case HostTextureFormat::DXT3: + case AbstractTextureFormat::DXT3: return DXGI_FORMAT_BC2_UNORM; - case HostTextureFormat::DXT5: + case AbstractTextureFormat::DXT5: return DXGI_FORMAT_BC3_UNORM; - case HostTextureFormat::RGBA8: + case AbstractTextureFormat::RGBA8: default: return DXGI_FORMAT_R8G8B8A8_UNORM; } @@ -96,7 +96,7 @@ bool DXTexture::Save(const std::string& filename, unsigned int level) // We can't dump compressed textures currently (it would mean drawing them to a RGBA8 // framebuffer, and saving that). TextureCache does not call Save for custom textures // anyway, so this is fine for now. - _assert_(m_config.format == HostTextureFormat::RGBA8); + _assert_(m_config.format == AbstractTextureFormat::RGBA8); // Create a staging/readback texture with the dimensions of the specified mip level. u32 mip_width = std::max(m_config.width >> level, 1u); diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp index 3d6c04926d..242e19888e 100644 --- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp +++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp @@ -23,27 +23,27 @@ namespace std::array<u32, 8> s_Textures; u32 s_ActiveTexture; -GLenum GetGLInternalFormatForTextureFormat(HostTextureFormat format, bool storage) +GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage) { switch (format) { - case HostTextureFormat::DXT1: + case AbstractTextureFormat::DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - case HostTextureFormat::DXT3: + case AbstractTextureFormat::DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - case HostTextureFormat::DXT5: + case AbstractTextureFormat::DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - case HostTextureFormat::RGBA8: + case AbstractTextureFormat::RGBA8: default: return storage ? GL_RGBA8 : GL_RGBA; } } -GLenum GetGLFormatForTextureFormat(HostTextureFormat format) +GLenum GetGLFormatForTextureFormat(AbstractTextureFormat format) { switch (format) { - case HostTextureFormat::RGBA8: + case AbstractTextureFormat::RGBA8: return GL_RGBA; // Compressed texture formats don't use this parameter. default: @@ -51,11 +51,11 @@ GLenum GetGLFormatForTextureFormat(HostTextureFormat format) } } -GLenum GetGLTypeForTextureFormat(HostTextureFormat format) +GLenum GetGLTypeForTextureFormat(AbstractTextureFormat format) { switch (format) { - case HostTextureFormat::RGBA8: + case AbstractTextureFormat::RGBA8: return GL_UNSIGNED_BYTE; // Compressed texture formats don't use this parameter. default: @@ -167,7 +167,7 @@ bool OGLTexture::Save(const std::string& filename, unsigned int level) // We can't dump compressed textures currently (it would mean drawing them to a RGBA8 // framebuffer, and saving that). TextureCache does not call Save for custom textures // anyway, so this is fine for now. - _assert_(m_config.format == HostTextureFormat::RGBA8); + _assert_(m_config.format == AbstractTextureFormat::RGBA8); return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, m_texId, m_config.width, m_config.height, level); diff --git a/Source/Core/VideoBackends/Vulkan/Util.cpp b/Source/Core/VideoBackends/Vulkan/Util.cpp index 7ce433a79e..dd676d0b6c 100644 --- a/Source/Core/VideoBackends/Vulkan/Util.cpp +++ b/Source/Core/VideoBackends/Vulkan/Util.cpp @@ -88,20 +88,20 @@ VkFormat GetLinearFormat(VkFormat format) } } -VkFormat GetVkFormatForHostTextureFormat(HostTextureFormat format) +VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format) { switch (format) { - case HostTextureFormat::DXT1: + case AbstractTextureFormat::DXT1: return VK_FORMAT_BC1_RGBA_UNORM_BLOCK; - case HostTextureFormat::DXT3: + case AbstractTextureFormat::DXT3: return VK_FORMAT_BC2_UNORM_BLOCK; - case HostTextureFormat::DXT5: + case AbstractTextureFormat::DXT5: return VK_FORMAT_BC3_UNORM_BLOCK; - case HostTextureFormat::RGBA8: + case AbstractTextureFormat::RGBA8: default: return VK_FORMAT_R8G8B8A8_UNORM; } diff --git a/Source/Core/VideoBackends/Vulkan/Util.h b/Source/Core/VideoBackends/Vulkan/Util.h index 85d447cf75..79b070cbb8 100644 --- a/Source/Core/VideoBackends/Vulkan/Util.h +++ b/Source/Core/VideoBackends/Vulkan/Util.h @@ -11,6 +11,7 @@ #include "VideoBackends/Vulkan/Constants.h" #include "VideoBackends/Vulkan/ObjectCache.h" #include "VideoCommon/RenderState.h" +#include "VideoCommon/TextureConfig.h" namespace Vulkan { @@ -27,7 +28,7 @@ u32 MakeRGBA8Color(float r, float g, float b, float a); bool IsDepthFormat(VkFormat format); bool IsCompressedFormat(VkFormat format); VkFormat GetLinearFormat(VkFormat format); -VkFormat GetVkFormatForHostTextureFormat(HostTextureFormat format); +VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format); u32 GetTexelSize(VkFormat format); u32 GetBlockSize(VkFormat format); diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp index a493518101..e937f06f33 100644 --- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp +++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp @@ -120,7 +120,7 @@ bool VKTexture::Save(const std::string& filename, unsigned int level) // We can't dump compressed textures currently (it would mean drawing them to a RGBA8 // framebuffer, and saving that). TextureCache does not call Save for custom textures // anyway, so this is fine for now. - _assert_(m_config.format == HostTextureFormat::RGBA8); + _assert_(m_config.format == AbstractTextureFormat::RGBA8); // Determine dimensions of image we want to save. u32 level_width = std::max(1u, m_config.width >> level); |
