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authordegasus <wickmarkus@web.de>2017-11-25 11:07:14 +0100
committerdegasus <wickmarkus@web.de>2017-12-02 15:17:39 +0100
commite8febd0cef02c205b77ab6fdb7af33da59ce59cc (patch)
treea8b8882e4c4c2a880b32aaf3336272e1f0c079f4 /Source/Core/VideoBackends
parent491c10ec96e4cb58724f0768a76e0cece63f2b07 (diff)
VideoCommon: Create a namespace for TextureConversionShaderGen.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp5
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.h2
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureCache.cpp6
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureCache.h2
4 files changed, 9 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index f370da7142..cf36f0663d 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -510,7 +510,8 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
glViewport(0, 0, destination_texture->GetConfig().width, destination_texture->GetConfig().height);
- auto uid = GetTextureConverterShaderUid(dst_format, is_depth_copy, is_intensity, scale_by_half);
+ auto uid = TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity,
+ scale_by_half);
auto it = m_efb_copy_programs.emplace(uid, EFBCopyShader());
EFBCopyShader& shader = it.first->second;
@@ -518,7 +519,7 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
if (created)
{
- ShaderCode code = GenerateTextureConverterShaderCode(APIType::OpenGL, uid.GetUidData());
+ ShaderCode code = TextureConversionShaderGen::GenerateShader(APIType::OpenGL, uid.GetUidData());
std::string geo_program = "";
char prefix = 'f';
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.h b/Source/Core/VideoBackends/OGL/TextureCache.h
index f0ab838c23..4a5e921eb6 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.h
+++ b/Source/Core/VideoBackends/OGL/TextureCache.h
@@ -86,7 +86,7 @@ private:
GLuint position_uniform;
};
- std::map<TextureConverterShaderUid, EFBCopyShader> m_efb_copy_programs;
+ std::map<TextureConversionShaderGen::TCShaderUid, EFBCopyShader> m_efb_copy_programs;
SHADER m_colorCopyProgram;
GLuint m_colorCopyPositionUniform;
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
index 130a494bb2..a97a560d55 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
@@ -307,7 +307,8 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
texture->GetRawTexIdentifier()->TransitionToLayout(command_buffer,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- auto uid = GetTextureConverterShaderUid(dst_format, is_depth_copy, is_intensity, scale_by_half);
+ auto uid = TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity,
+ scale_by_half);
auto it = m_efb_copy_to_tex_shaders.emplace(uid, VkShaderModule(VK_NULL_HANDLE));
VkShaderModule& shader = it.first->second;
@@ -316,7 +317,8 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
if (created)
{
std::string source = g_shader_cache->GetUtilityShaderHeader();
- source += GenerateTextureConverterShaderCode(APIType::Vulkan, uid.GetUidData()).GetBuffer();
+ source +=
+ TextureConversionShaderGen::GenerateShader(APIType::Vulkan, uid.GetUidData()).GetBuffer();
shader = Util::CompileAndCreateFragmentShader(source);
}
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.h b/Source/Core/VideoBackends/Vulkan/TextureCache.h
index 0e29229d18..26a01be3bb 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureCache.h
+++ b/Source/Core/VideoBackends/Vulkan/TextureCache.h
@@ -65,7 +65,7 @@ private:
std::unique_ptr<TextureConverter> m_texture_converter;
VkShaderModule m_copy_shader = VK_NULL_HANDLE;
- std::map<TextureConverterShaderUid, VkShaderModule> m_efb_copy_to_tex_shaders;
+ std::map<TextureConversionShaderGen::TCShaderUid, VkShaderModule> m_efb_copy_to_tex_shaders;
};
} // namespace Vulkan