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authorStenzek <stenzek@gmail.com>2016-09-11 16:37:41 +1000
committerStenzek <stenzek@gmail.com>2016-10-01 02:40:02 +1000
commitf6cdc38c8b05e1980c42e6a8fa2d8207feb9604d (patch)
tree7cb2513ffa335ef3a9274154dfd40c351a862fdd /Source/Core/VideoBackends
parentc290398320a621c97ec693775e51255ac9b50c15 (diff)
Vulkan: Use render-pass based clears where possible
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp27
-rw-r--r--Source/Core/VideoBackends/Vulkan/FramebufferManager.h6
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp121
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp90
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.h17
5 files changed, 186 insertions, 75 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
index 489443f9b7..97de14849b 100644
--- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
@@ -137,9 +137,19 @@ bool FramebufferManager::CreateEFBRenderPass()
0,
nullptr};
- VkResult res =
- vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr, &m_efb_render_pass);
+ VkResult res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr,
+ &m_efb_load_render_pass);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkCreateRenderPass (EFB) failed: ");
+ return false;
+ }
+ // render pass for clearing color/depth on load, as opposed to loading it
+ attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr,
+ &m_efb_clear_render_pass);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateRenderPass (EFB) failed: ");
@@ -189,10 +199,10 @@ bool FramebufferManager::CreateEFBRenderPass()
void FramebufferManager::DestroyEFBRenderPass()
{
- if (m_efb_render_pass != VK_NULL_HANDLE)
+ if (m_efb_load_render_pass != VK_NULL_HANDLE)
{
- vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_efb_render_pass, nullptr);
- m_efb_render_pass = VK_NULL_HANDLE;
+ vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_efb_load_render_pass, nullptr);
+ m_efb_load_render_pass = VK_NULL_HANDLE;
}
if (m_depth_resolve_render_pass != VK_NULL_HANDLE)
@@ -280,7 +290,7 @@ bool FramebufferManager::CreateEFBFramebuffer()
VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
nullptr,
0,
- m_efb_render_pass,
+ m_efb_load_render_pass,
static_cast<u32>(ArraySize(framebuffer_attachments)),
framebuffer_attachments,
m_efb_width,
@@ -398,7 +408,7 @@ void FramebufferManager::ReinterpretPixelData(int convtype)
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- g_object_cache->GetStandardPipelineLayout(), m_efb_render_pass,
+ g_object_cache->GetStandardPipelineLayout(), m_efb_load_render_pass,
g_object_cache->GetScreenQuadVertexShader(),
g_object_cache->GetScreenQuadGeometryShader(), pixel_shader);
@@ -1136,7 +1146,7 @@ void FramebufferManager::DrawPokeVertices(StateTracker* state_tracker,
pipeline_info.vs = m_poke_vertex_shader;
pipeline_info.gs = (m_efb_layers > 1) ? m_poke_geometry_shader : VK_NULL_HANDLE;
pipeline_info.ps = m_poke_fragment_shader;
- pipeline_info.render_pass = m_efb_render_pass;
+ pipeline_info.render_pass = m_efb_load_render_pass;
pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
pipeline_info.depth_stencil_state.bits = Util::GetNoDepthTestingDepthStencilState().bits;
pipeline_info.blend_state.bits = Util::GetNoBlendingBlendState().bits;
@@ -1184,6 +1194,7 @@ void FramebufferManager::DrawPokeVertices(StateTracker* state_tracker,
m_poke_vertex_stream_buffer->CommitMemory(vertices_size);
// Set up state.
+ state_tracker->EndClearRenderPass();
state_tracker->BeginRenderPass();
state_tracker->SetPendingRebind();
Util::SetViewportAndScissor(command_buffer, 0, 0, m_efb_width, m_efb_height);
diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.h b/Source/Core/VideoBackends/Vulkan/FramebufferManager.h
index e43fc0ce32..3ae8b90f05 100644
--- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.h
+++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.h
@@ -30,7 +30,8 @@ public:
bool Initialize();
- VkRenderPass GetEFBRenderPass() const { return m_efb_render_pass; }
+ VkRenderPass GetEFBLoadRenderPass() const { return m_efb_load_render_pass; }
+ VkRenderPass GetEFBClearRenderPass() const { return m_efb_clear_render_pass; }
u32 GetEFBWidth() const { return m_efb_width; }
u32 GetEFBHeight() const { return m_efb_height; }
u32 GetEFBLayers() const { return m_efb_layers; }
@@ -118,7 +119,8 @@ private:
void DrawPokeVertices(StateTracker* state_tracker, const EFBPokeVertex* vertices,
size_t vertex_count, bool write_color, bool write_depth);
- VkRenderPass m_efb_render_pass = VK_NULL_HANDLE;
+ VkRenderPass m_efb_load_render_pass = VK_NULL_HANDLE;
+ VkRenderPass m_efb_clear_render_pass = VK_NULL_HANDLE;
VkRenderPass m_depth_resolve_render_pass = VK_NULL_HANDLE;
u32 m_efb_width = 0;
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 38850322b6..a8578d0b27 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -336,6 +336,18 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
{
// Native -> EFB coordinates
TargetRectangle target_rc = Renderer::ConvertEFBRectangle(rc);
+ VkRect2D target_vk_rc = {
+ {target_rc.left, target_rc.top},
+ {static_cast<uint32_t>(target_rc.GetWidth()), static_cast<uint32_t>(target_rc.GetHeight())}};
+
+ // Convert RGBA8 -> floating-point values.
+ VkClearValue clear_color_value = {};
+ VkClearValue clear_depth_value = {};
+ clear_color_value.color.float32[0] = static_cast<float>((color >> 16) & 0xFF) / 255.0f;
+ clear_color_value.color.float32[1] = static_cast<float>((color >> 8) & 0xFF) / 255.0f;
+ clear_color_value.color.float32[2] = static_cast<float>((color >> 0) & 0xFF) / 255.0f;
+ clear_color_value.color.float32[3] = static_cast<float>((color >> 24) & 0xFF) / 255.0f;
+ clear_depth_value.depthStencil.depth = (1.0f - (static_cast<float>(z & 0xFFFFFF) / 16777216.0f));
// Determine whether the EFB has an alpha channel. If it doesn't, we can clear the alpha
// channel to 0xFF. This hopefully allows us to use the fast path in most cases.
@@ -348,55 +360,71 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
color |= 0xFF000000;
}
- // Fast path: when both color and alpha are enabled, we can blow away the entire buffer
- VkClearAttachment clear_attachments[2];
- uint32_t num_clear_attachments = 0;
- if (color_enable && alpha_enable)
+ // If we're not in a render pass (start of the frame), we can use a clear render pass
+ // to discard the data, rather than loading and then clearing.
+ bool use_clear_render_pass = (color_enable && alpha_enable && z_enable);
+ if (m_state_tracker->InRenderPass())
{
- clear_attachments[num_clear_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- clear_attachments[num_clear_attachments].colorAttachment = 0;
- clear_attachments[num_clear_attachments].clearValue.color.float32[0] =
- float((color >> 16) & 0xFF) / 255.0f;
- clear_attachments[num_clear_attachments].clearValue.color.float32[1] =
- float((color >> 8) & 0xFF) / 255.0f;
- clear_attachments[num_clear_attachments].clearValue.color.float32[2] =
- float((color >> 0) & 0xFF) / 255.0f;
- clear_attachments[num_clear_attachments].clearValue.color.float32[3] =
- float((color >> 24) & 0xFF) / 255.0f;
- num_clear_attachments++;
- color_enable = false;
- alpha_enable = false;
+ // Prefer not to end a render pass just to do a clear.
+ use_clear_render_pass = false;
}
- if (z_enable)
+
+ // Fastest path: Use a render pass to clear the buffers.
+ if (use_clear_render_pass)
{
- clear_attachments[num_clear_attachments].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
- clear_attachments[num_clear_attachments].colorAttachment = 0;
- clear_attachments[num_clear_attachments].clearValue.depthStencil.depth =
- 1.0f - (float(z & 0xFFFFFF) / 16777216.0f);
- clear_attachments[num_clear_attachments].clearValue.depthStencil.stencil = 0;
- num_clear_attachments++;
- z_enable = false;
+ VkClearValue clear_values[2] = {clear_color_value, clear_depth_value};
+ m_state_tracker->BeginClearRenderPass(target_vk_rc, clear_values);
+ return;
}
- if (num_clear_attachments > 0)
- {
- VkClearRect rect = {};
- rect.rect.offset = {target_rc.left, target_rc.top};
- rect.rect.extent = {static_cast<uint32_t>(target_rc.GetWidth()),
- static_cast<uint32_t>(target_rc.GetHeight())};
-
- rect.baseArrayLayer = 0;
- rect.layerCount = m_framebuffer_mgr->GetEFBLayers();
- m_state_tracker->BeginRenderPass();
+ // Fast path: Use vkCmdClearAttachments to clear the buffers within a render path
+ // We can't use this when preserving alpha but clearing color.
+ {
+ VkClearAttachment clear_attachments[2];
+ uint32_t num_clear_attachments = 0;
+ if (color_enable && alpha_enable)
+ {
+ clear_attachments[num_clear_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ clear_attachments[num_clear_attachments].colorAttachment = 0;
+ clear_attachments[num_clear_attachments].clearValue = clear_color_value;
+ num_clear_attachments++;
+ color_enable = false;
+ alpha_enable = false;
+ }
+ if (z_enable)
+ {
+ clear_attachments[num_clear_attachments].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
+ clear_attachments[num_clear_attachments].colorAttachment = 0;
+ clear_attachments[num_clear_attachments].clearValue = clear_depth_value;
+ num_clear_attachments++;
+ z_enable = false;
+ }
+ if (num_clear_attachments > 0)
+ {
+ VkClearRect clear_rect = {target_vk_rc, 0, m_framebuffer_mgr->GetEFBLayers()};
+ if (!m_state_tracker->IsWithinRenderArea(target_vk_rc.offset.x, target_vk_rc.offset.y,
+ target_vk_rc.extent.width,
+ target_vk_rc.extent.height))
+ {
+ m_state_tracker->EndClearRenderPass();
+ }
+ m_state_tracker->BeginRenderPass();
- vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_clear_attachments,
- clear_attachments, 1, &rect);
+ vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_clear_attachments,
+ clear_attachments, 1, &clear_rect);
+ }
}
+ // Anything left over for the slow path?
if (!color_enable && !alpha_enable && !z_enable)
return;
// Clearing must occur within a render pass.
+ if (!m_state_tracker->IsWithinRenderArea(target_vk_rc.offset.x, target_vk_rc.offset.y,
+ target_vk_rc.extent.width, target_vk_rc.extent.height))
+ {
+ m_state_tracker->EndClearRenderPass();
+ }
m_state_tracker->BeginRenderPass();
m_state_tracker->SetPendingRebind();
@@ -421,21 +449,17 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
// No need to start a new render pass, but we do need to restore viewport state
UtilityShaderDraw draw(
g_command_buffer_mgr->GetCurrentCommandBuffer(), g_object_cache->GetStandardPipelineLayout(),
- m_framebuffer_mgr->GetEFBRenderPass(), g_object_cache->GetPassthroughVertexShader(),
+ m_framebuffer_mgr->GetEFBLoadRenderPass(), g_object_cache->GetPassthroughVertexShader(),
g_object_cache->GetPassthroughGeometryShader(), m_clear_fragment_shader);
draw.SetRasterizationState(rs_state);
draw.SetDepthStencilState(depth_state);
draw.SetBlendState(blend_state);
- float vertex_r = float((color >> 16) & 0xFF) / 255.0f;
- float vertex_g = float((color >> 8) & 0xFF) / 255.0f;
- float vertex_b = float((color >> 0) & 0xFF) / 255.0f;
- float vertex_a = float((color >> 24) & 0xFF) / 255.0f;
- float vertex_z = 1.0f - (float(z & 0xFFFFFF) / 16777216.0f);
-
draw.DrawColoredQuad(target_rc.left, target_rc.top, target_rc.GetWidth(), target_rc.GetHeight(),
- vertex_r, vertex_g, vertex_b, vertex_a, vertex_z);
+ clear_color_value.color.float32[0], clear_color_value.color.float32[1],
+ clear_color_value.color.float32[2], clear_color_value.color.float32[3],
+ clear_depth_value.depthStencil.depth);
}
void Renderer::ReinterpretPixelData(unsigned int convtype)
@@ -952,10 +976,11 @@ void Renderer::OnSwapChainResized()
void Renderer::BindEFBToStateTracker()
{
// Update framebuffer in state tracker
- VkRect2D framebuffer_render_area = {
+ VkRect2D framebuffer_size = {
{0, 0}, {m_framebuffer_mgr->GetEFBWidth(), m_framebuffer_mgr->GetEFBHeight()}};
- m_state_tracker->SetRenderPass(m_framebuffer_mgr->GetEFBRenderPass());
- m_state_tracker->SetFramebuffer(m_framebuffer_mgr->GetEFBFramebuffer(), framebuffer_render_area);
+ m_state_tracker->SetRenderPass(m_framebuffer_mgr->GetEFBLoadRenderPass(),
+ m_framebuffer_mgr->GetEFBClearRenderPass());
+ m_state_tracker->SetFramebuffer(m_framebuffer_mgr->GetEFBFramebuffer(), framebuffer_size);
// Update rasterization state with MSAA info
RasterizationState rs_state = {};
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 2bb17a78dc..a1c4e5fb25 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -111,24 +111,28 @@ void StateTracker::SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexT
m_dirty_flags |= DIRTY_FLAG_INDEX_BUFFER;
}
-void StateTracker::SetRenderPass(VkRenderPass render_pass)
+void StateTracker::SetRenderPass(VkRenderPass load_render_pass, VkRenderPass clear_render_pass)
{
// Should not be changed within a render pass.
- assert(!m_in_render_pass);
+ _assert_(!InRenderPass());
- if (m_pipeline_state.render_pass == render_pass)
- return;
+ // The clear and load render passes are compatible, so we don't need to change our pipeline.
+ if (m_pipeline_state.render_pass != load_render_pass)
+ {
+ m_pipeline_state.render_pass = load_render_pass;
+ m_dirty_flags |= DIRTY_FLAG_PIPELINE;
+ }
- m_pipeline_state.render_pass = render_pass;
- m_dirty_flags |= DIRTY_FLAG_PIPELINE;
+ m_load_render_pass = load_render_pass;
+ m_clear_render_pass = clear_render_pass;
}
void StateTracker::SetFramebuffer(VkFramebuffer framebuffer, const VkRect2D& render_area)
{
// Should not be changed within a render pass.
- assert(!m_in_render_pass);
+ _assert_(!InRenderPass());
m_framebuffer = framebuffer;
- m_framebuffer_render_area = render_area;
+ m_framebuffer_size = render_area;
}
void StateTracker::SetVertexFormat(const VertexFormat* vertex_format)
@@ -508,12 +512,15 @@ void StateTracker::SetPendingRebind()
void StateTracker::BeginRenderPass()
{
- if (m_in_render_pass)
+ if (InRenderPass())
return;
+ m_current_render_pass = m_load_render_pass;
+ m_framebuffer_render_area = m_framebuffer_size;
+
VkRenderPassBeginInfo begin_info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
nullptr,
- m_pipeline_state.render_pass,
+ m_current_render_pass,
m_framebuffer,
m_framebuffer_render_area,
0,
@@ -521,17 +528,34 @@ void StateTracker::BeginRenderPass()
vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
VK_SUBPASS_CONTENTS_INLINE);
-
- m_in_render_pass = true;
}
void StateTracker::EndRenderPass()
{
- if (!m_in_render_pass)
+ if (!InRenderPass())
return;
vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
- m_in_render_pass = false;
+ m_current_render_pass = nullptr;
+}
+
+void StateTracker::BeginClearRenderPass(const VkRect2D& area, const VkClearValue clear_values[2])
+{
+ _assert_(!InRenderPass());
+
+ m_current_render_pass = m_clear_render_pass;
+ m_framebuffer_render_area = area;
+
+ VkRenderPassBeginInfo begin_info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ nullptr,
+ m_current_render_pass,
+ m_framebuffer,
+ m_framebuffer_render_area,
+ 2,
+ clear_values};
+
+ vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
+ VK_SUBPASS_CONTENTS_INLINE);
}
void StateTracker::SetViewport(const VkViewport& viewport)
@@ -554,6 +578,10 @@ void StateTracker::SetScissor(const VkRect2D& scissor)
bool StateTracker::Bind(bool rebind_all /*= false*/)
{
+ // Check the render area if we were in a clear pass.
+ if (m_current_render_pass == m_clear_render_pass && !IsViewportWithinRenderArea())
+ EndRenderPass();
+
// Get new pipeline object if any parts have changed
if (m_dirty_flags & DIRTY_FLAG_PIPELINE && !UpdatePipeline())
{
@@ -580,7 +608,7 @@ bool StateTracker::Bind(bool rebind_all /*= false*/)
}
// Start render pass if not already started
- if (!m_in_render_pass)
+ if (!InRenderPass())
BeginRenderPass();
// Re-bind parts of the pipeline
@@ -707,6 +735,38 @@ void StateTracker::SetBackgroundCommandBufferExecution(bool enabled)
m_allow_background_execution = enabled;
}
+bool StateTracker::IsWithinRenderArea(s32 x, s32 y, u32 width, u32 height) const
+{
+ // Check that the viewport does not lie outside the render area.
+ // If it does, we need to switch to a normal load/store render pass.
+ s32 left = m_framebuffer_render_area.offset.x;
+ s32 top = m_framebuffer_render_area.offset.y;
+ s32 right = left + static_cast<s32>(m_framebuffer_render_area.extent.width);
+ s32 bottom = top + static_cast<s32>(m_framebuffer_render_area.extent.height);
+ s32 test_left = x;
+ s32 test_top = y;
+ s32 test_right = test_left + static_cast<s32>(width);
+ s32 test_bottom = test_top + static_cast<s32>(height);
+ return test_left >= left && test_right <= right && test_top >= top && test_bottom <= bottom;
+}
+
+bool StateTracker::IsViewportWithinRenderArea() const
+{
+ return IsWithinRenderArea(static_cast<s32>(m_viewport.x), static_cast<s32>(m_viewport.y),
+ static_cast<u32>(m_viewport.width),
+ static_cast<u32>(m_viewport.height));
+}
+
+void StateTracker::EndClearRenderPass()
+{
+ if (m_current_render_pass != m_clear_render_pass)
+ return;
+
+ // End clear render pass. Bind() will call BeginRenderPass() which
+ // will switch to the load/store render pass.
+ EndRenderPass();
+}
+
bool StateTracker::UpdatePipeline()
{
// We need at least a vertex and fragment shader
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.h b/Source/Core/VideoBackends/Vulkan/StateTracker.h
index 39b6d85fd3..2b807306e4 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.h
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.h
@@ -35,7 +35,8 @@ public:
void SetVertexBuffer(VkBuffer buffer, VkDeviceSize offset);
void SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType type);
- void SetRenderPass(VkRenderPass render_pass);
+ void SetRenderPass(VkRenderPass load_render_pass, VkRenderPass clear_render_pass);
+
void SetFramebuffer(VkFramebuffer framebuffer, const VkRect2D& render_area);
void SetVertexFormat(const VertexFormat* vertex_format);
@@ -76,6 +77,10 @@ public:
void BeginRenderPass();
void EndRenderPass();
+ // Ends the current render pass if it was a clear render pass.
+ void BeginClearRenderPass(const VkRect2D& area, const VkClearValue clear_values[2]);
+ void EndClearRenderPass();
+
void SetViewport(const VkViewport& viewport);
void SetScissor(const VkRect2D& scissor);
@@ -96,7 +101,12 @@ public:
// Use when queries are active.
void SetBackgroundCommandBufferExecution(bool enabled);
+ bool IsWithinRenderArea(s32 x, s32 y, u32 width, u32 height) const;
+
private:
+ // Check that the specified viewport is within the render area.
+ // If not, ends the render pass if it is a clear render pass.
+ bool IsViewportWithinRenderArea() const;
bool UpdatePipeline();
bool UpdateDescriptorSet();
void UploadAllConstants();
@@ -162,8 +172,11 @@ private:
std::unique_ptr<StreamBuffer> m_uniform_stream_buffer;
VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
+ VkRenderPass m_load_render_pass = VK_NULL_HANDLE;
+ VkRenderPass m_clear_render_pass = VK_NULL_HANDLE;
+ VkRenderPass m_current_render_pass = VK_NULL_HANDLE;
+ VkRect2D m_framebuffer_size = {};
VkRect2D m_framebuffer_render_area = {};
- bool m_in_render_pass = false;
bool m_bbox_enabled = false;
// CPU access tracking