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authorJules Blok <jules.blok@gmail.com>2014-10-29 13:16:24 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:24:09 +0100
commitfa32f751d37604b7af46e7d9d118aacefbc5df76 (patch)
tree9ff5f229019213e71276f11dd5c033ffa7ad5abc /Source/Core/VideoBackends
parentb236c363de097ca8164c315e37dc369139a8a20c (diff)
ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/LineGeometryShader.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D/PointGeometryShader.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
index fabe6ed91a..9cd3ba6b5a 100644
--- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
+++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
@@ -172,7 +172,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth,
static char buffer[16384];
ShaderCode code;
code.SetBuffer(buffer);
- GenerateVSOutputStructForGS(code, API_D3D);
+ GenerateVSOutputStruct(code, API_D3D);
code.Write("\n%s", LINE_GS_COMMON);
std::stringstream numTexCoordsStream;
diff --git a/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp b/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp
index d15fe3eb0e..732ef95749 100644
--- a/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp
+++ b/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp
@@ -166,7 +166,7 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
static char buffer[16384];
ShaderCode code;
code.SetBuffer(buffer);
- GenerateVSOutputStructForGS(code, API_D3D);
+ GenerateVSOutputStruct(code, API_D3D);
code.Write("\n%s", POINT_GS_COMMON);
std::stringstream numTexCoordsStream;