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| author | Léo Lam <leo@innovatetechnologi.es> | 2019-06-18 11:33:08 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-06-18 11:33:08 +0200 |
| commit | ff96dc0e6ffd250b23ccb5ebceb12623da604435 (patch) | |
| tree | 1a1279d6bff0945ae575c195ec357af239896d8f /Source/Core/VideoBackends | |
| parent | ac562279c3a9fe9cc660b703ed0fd3f8ab2be758 (diff) | |
| parent | 72b04a353ddfa79ec10fe447bef8eeaefc824976 (diff) | |
Merge pull request #8199 from lioncash/namespace
General: Use nested namespace specifiers where applicable
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | 8 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ShaderCompiler.h | 8 |
2 files changed, 4 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp index e9551e319e..a245935995 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp @@ -24,9 +24,7 @@ #include "VideoCommon/VideoConfig.h" -namespace Vulkan -{ -namespace ShaderCompiler +namespace Vulkan::ShaderCompiler { // Registers itself for cleanup via atexit bool InitializeGlslang(); @@ -375,6 +373,4 @@ std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code { return CompileShaderToSPV(EShLangCompute, "cs", source_code, COMPUTE_SHADER_HEADER); } - -} // namespace ShaderCompiler -} // namespace Vulkan +} // namespace Vulkan::ShaderCompiler diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h index 7f96968555..9a38f207df 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h @@ -11,9 +11,7 @@ #include "Common/CommonTypes.h" -namespace Vulkan -{ -namespace ShaderCompiler +namespace Vulkan::ShaderCompiler { // SPIR-V compiled code type using SPIRVCodeType = u32; @@ -30,6 +28,4 @@ std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_cod // Compile a compute shader to SPIR-V. std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code); - -} // namespace ShaderCompiler -} // namespace Vulkan +} // namespace Vulkan::ShaderCompiler |
