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authorStenzek <stenzek@gmail.com>2018-01-21 20:22:45 +1000
committerStenzek <stenzek@gmail.com>2018-03-02 20:20:48 +1000
commit4c24a697106471b33973da619a43167c947276aa (patch)
treea3c94597cfbffccc30d56ef58fcfefd2183b0126 /Source/Core/VideoCommon/AbstractFramebuffer.cpp
parent2a6d9e4713a9a540684795cb10ee6e6462178ba1 (diff)
VideoCommon: Add support for Abstract Framebuffers
Diffstat (limited to 'Source/Core/VideoCommon/AbstractFramebuffer.cpp')
-rw-r--r--Source/Core/VideoCommon/AbstractFramebuffer.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/AbstractFramebuffer.cpp b/Source/Core/VideoCommon/AbstractFramebuffer.cpp
new file mode 100644
index 0000000000..8a1adb7018
--- /dev/null
+++ b/Source/Core/VideoCommon/AbstractFramebuffer.cpp
@@ -0,0 +1,55 @@
+// Copyright 2018 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoCommon/AbstractFramebuffer.h"
+#include "VideoCommon/AbstractTexture.h"
+
+AbstractFramebuffer::AbstractFramebuffer(AbstractTextureFormat color_format,
+ AbstractTextureFormat depth_format, u32 width, u32 height,
+ u32 layers, u32 samples)
+ : m_color_format(color_format), m_depth_format(depth_format), m_width(width), m_height(height),
+ m_layers(layers), m_samples(samples)
+{
+}
+
+AbstractFramebuffer::~AbstractFramebuffer() = default;
+
+bool AbstractFramebuffer::ValidateConfig(const AbstractTexture* color_attachment,
+ const AbstractTexture* depth_attachment)
+{
+ // Must have at least a color or depth attachment.
+ if (!color_attachment && !depth_attachment)
+ return false;
+
+ // Currently we only expose a single mip level for render target textures.
+ // MSAA textures are not supported with mip levels on most backends, and it simplifies our
+ // handling of framebuffers.
+ auto CheckAttachment = [](const AbstractTexture* tex) {
+ return tex->GetConfig().rendertarget && tex->GetConfig().levels == 1;
+ };
+ if ((color_attachment && !CheckAttachment(color_attachment)) ||
+ depth_attachment && !CheckAttachment(depth_attachment))
+ {
+ return false;
+ }
+
+ // If both color and depth are present, their attributes must match.
+ if (color_attachment && depth_attachment)
+ {
+ if (color_attachment->GetConfig().width != depth_attachment->GetConfig().width ||
+ color_attachment->GetConfig().height != depth_attachment->GetConfig().height ||
+ color_attachment->GetConfig().layers != depth_attachment->GetConfig().layers ||
+ color_attachment->GetConfig().samples != depth_attachment->GetConfig().samples)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+MathUtil::Rectangle<int> AbstractFramebuffer::GetRect() const
+{
+ return MathUtil::Rectangle<int>(0, 0, static_cast<int>(m_width), static_cast<int>(m_height));
+}