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authorStenzek <stenzek@gmail.com>2018-03-16 22:48:56 +1000
committerStenzek <stenzek@gmail.com>2018-03-17 01:53:11 +1000
commit93865b327f97399d7b166cbce739685749de083a (patch)
tree6a90df46f4fd6575f94a3d5b9a879e6fbb5a6510 /Source/Core/VideoCommon/AbstractFramebuffer.cpp
parentd3dd85dbd75cb95e42a89990557fb5f78b2fb6c6 (diff)
ShaderCache: Implement compile priority
Currently, when immediately compile shaders is not enabled, the ubershaders will be placed before any specialized shaders in the compile queue in hybrid ubershaders mode. This means that Dolphin could potentially use the ubershaders for a longer time than it would have if we blocked startup until all shaders were compiled, leading to a drop in performance.
Diffstat (limited to 'Source/Core/VideoCommon/AbstractFramebuffer.cpp')
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