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| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-06-09 13:40:21 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-09 13:40:21 +0200 |
| commit | 092773ad0cd31cb0f3d111254e4e0bdb24f2c795 (patch) | |
| tree | 817b91a21f01b8fdeacfdbc084f5aa6b9bad312b /Source/Core/VideoCommon/AbstractFramebuffer.h | |
| parent | e16791f2ca5b6db29a54bc3b189d168632e4974b (diff) | |
| parent | 8c3dc5b0d69bbe8a11b9cb0499f25f1164176f7c (diff) | |
Merge pull request #11859 from iwubcode/backend-multi-output
VideoBackends: add support to allow rendering to multiple output targets
Diffstat (limited to 'Source/Core/VideoCommon/AbstractFramebuffer.h')
| -rw-r--r-- | Source/Core/VideoCommon/AbstractFramebuffer.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AbstractFramebuffer.h b/Source/Core/VideoCommon/AbstractFramebuffer.h index 25b7aeebda..e4c3b0451c 100644 --- a/Source/Core/VideoCommon/AbstractFramebuffer.h +++ b/Source/Core/VideoCommon/AbstractFramebuffer.h @@ -3,6 +3,8 @@ #pragma once +#include <vector> + #include "Common/CommonTypes.h" #include "Common/MathUtil.h" #include "VideoCommon/TextureConfig.h" @@ -18,12 +20,14 @@ class AbstractFramebuffer { public: AbstractFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment, + std::vector<AbstractTexture*> additional_color_attachments, AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width, u32 height, u32 layers, u32 samples); virtual ~AbstractFramebuffer(); static bool ValidateConfig(const AbstractTexture* color_attachment, - const AbstractTexture* depth_attachment); + const AbstractTexture* depth_attachment, + const std::vector<AbstractTexture*>& additional_color_attachments); AbstractTexture* GetColorAttachment() const { return m_color_attachment; } AbstractTexture* GetDepthAttachment() const { return m_depth_attachment; } @@ -42,6 +46,7 @@ protected: AbstractTexture* m_depth_attachment; AbstractTextureFormat m_color_format; AbstractTextureFormat m_depth_format; + std::vector<AbstractTexture*> m_additional_color_attachments; u32 m_width; u32 m_height; u32 m_layers; |
