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| author | Tilka <tilkax@gmail.com> | 2019-02-26 04:21:05 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-26 04:21:05 +0000 |
| commit | 6ce7f44b8a0bb3b95d3f12ebffbef7a71a443fdd (patch) | |
| tree | 98380ce3a3284c52597a6fba86589c847219ecd5 /Source/Core/VideoCommon/AbstractFramebuffer.h | |
| parent | 19673ce79af814ca3b77d7f8ea60458e564bfa51 (diff) | |
| parent | f039149198657c1891e1c6462ed30c31ed4b8486 (diff) | |
Merge pull request #7753 from stenzek/videocommon-all-the-things
Move a significant amount of video backend logic to VideoCommon
Diffstat (limited to 'Source/Core/VideoCommon/AbstractFramebuffer.h')
| -rw-r--r-- | Source/Core/VideoCommon/AbstractFramebuffer.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AbstractFramebuffer.h b/Source/Core/VideoCommon/AbstractFramebuffer.h index 9d4b2d29cd..33b243e3b3 100644 --- a/Source/Core/VideoCommon/AbstractFramebuffer.h +++ b/Source/Core/VideoCommon/AbstractFramebuffer.h @@ -18,13 +18,16 @@ class AbstractTexture; class AbstractFramebuffer { public: - AbstractFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format, + AbstractFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment, + AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width, u32 height, u32 layers, u32 samples); virtual ~AbstractFramebuffer(); static bool ValidateConfig(const AbstractTexture* color_attachment, const AbstractTexture* depth_attachment); + AbstractTexture* GetColorAttachment() const { return m_color_attachment; } + AbstractTexture* GetDepthAttachment() const { return m_depth_attachment; } AbstractTextureFormat GetColorFormat() const { return m_color_format; } AbstractTextureFormat GetDepthFormat() const { return m_depth_format; } bool HasColorBuffer() const { return m_color_format != AbstractTextureFormat::Undefined; } @@ -36,6 +39,8 @@ public: MathUtil::Rectangle<int> GetRect() const; protected: + AbstractTexture* m_color_attachment; + AbstractTexture* m_depth_attachment; AbstractTextureFormat m_color_format; AbstractTextureFormat m_depth_format; u32 m_width; |
