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authoriwubcode <iwubcode@users.noreply.github.com>2023-05-28 20:59:02 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-06-03 14:52:31 -0500
commit834f8f7b5cb9b5d9e437c7a3935bfdcc236c422a (patch)
tree429b751c40a96b44a920cc9f59afb3813320a1e0 /Source/Core/VideoCommon/AbstractFramebuffer.h
parent252d3f353aa74b06a1c67daa65eb60f786608a6a (diff)
VideoBackends: add support to allow rendering to multiple output textures
Diffstat (limited to 'Source/Core/VideoCommon/AbstractFramebuffer.h')
-rw-r--r--Source/Core/VideoCommon/AbstractFramebuffer.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AbstractFramebuffer.h b/Source/Core/VideoCommon/AbstractFramebuffer.h
index 25b7aeebda..e4c3b0451c 100644
--- a/Source/Core/VideoCommon/AbstractFramebuffer.h
+++ b/Source/Core/VideoCommon/AbstractFramebuffer.h
@@ -3,6 +3,8 @@
#pragma once
+#include <vector>
+
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/TextureConfig.h"
@@ -18,12 +20,14 @@ class AbstractFramebuffer
{
public:
AbstractFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
+ std::vector<AbstractTexture*> additional_color_attachments,
AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
u32 width, u32 height, u32 layers, u32 samples);
virtual ~AbstractFramebuffer();
static bool ValidateConfig(const AbstractTexture* color_attachment,
- const AbstractTexture* depth_attachment);
+ const AbstractTexture* depth_attachment,
+ const std::vector<AbstractTexture*>& additional_color_attachments);
AbstractTexture* GetColorAttachment() const { return m_color_attachment; }
AbstractTexture* GetDepthAttachment() const { return m_depth_attachment; }
@@ -42,6 +46,7 @@ protected:
AbstractTexture* m_depth_attachment;
AbstractTextureFormat m_color_format;
AbstractTextureFormat m_depth_format;
+ std::vector<AbstractTexture*> m_additional_color_attachments;
u32 m_width;
u32 m_height;
u32 m_layers;