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| author | Stenzek <stenzek@gmail.com> | 2019-01-23 18:12:13 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-01-24 17:02:17 +1000 |
| commit | 1d61041985ddfea3662855a89dcc930515a41c0c (patch) | |
| tree | 38921f0711db88140bde124b7534acc9b5fb34b0 /Source/Core/VideoCommon/AbstractTexture.cpp | |
| parent | 68cb24172b4e76c96f38b7a44d8d5d45e4adc900 (diff) | |
ShaderGen: Don't use interface blocks on Vulkan without GS
Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
Diffstat (limited to 'Source/Core/VideoCommon/AbstractTexture.cpp')
0 files changed, 0 insertions, 0 deletions
