diff options
| author | Scott Mansell <phiren@gmail.com> | 2023-01-27 11:34:59 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2023-01-31 18:46:02 +1300 |
| commit | 8a236293455e9a71aa6fb400a6253c27540e403b (patch) | |
| tree | 6c7d9d1b2b289012c1cc8912d950b252e4b035e2 /Source/Core/VideoCommon/AbstractTexture.cpp | |
| parent | e57eb04ed3b40e806fa081fc1bdaeaa0c03e4e66 (diff) | |
Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.
Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.
This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.
(Will not build, this commit only contains changes outside VideoBackends)
Diffstat (limited to 'Source/Core/VideoCommon/AbstractTexture.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/AbstractTexture.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/AbstractTexture.cpp b/Source/Core/VideoCommon/AbstractTexture.cpp index fb34e2413e..03b83b21cc 100644 --- a/Source/Core/VideoCommon/AbstractTexture.cpp +++ b/Source/Core/VideoCommon/AbstractTexture.cpp @@ -8,8 +8,8 @@ #include "Common/Assert.h" #include "Common/Image.h" #include "Common/MsgHandler.h" +#include "VideoCommon/AbstractGfx.h" #include "VideoCommon/AbstractStagingTexture.h" -#include "VideoCommon/RenderBase.h" AbstractTexture::AbstractTexture(const TextureConfig& c) : m_config(c) { @@ -36,7 +36,7 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level) TextureConfig readback_texture_config(level_width, level_height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0); auto readback_texture = - g_renderer->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config); + g_gfx->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config); if (!readback_texture) return false; |
