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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2025-04-14 22:04:57 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2025-04-21 15:53:31 -0400
commit8f12512d0d393a7801dc76bb49b158f2ae444f0f (patch)
tree5685c8b867eeda45a120dc70b5fe2838187a4cad /Source/Core/VideoCommon/AbstractTexture.cpp
parentc0c180bdc21cd9fe7374df3f83db57cdf8f5c492 (diff)
Call AchievementManager CloseGame on load failures
We have identified that a failed RetroAchievements game load (most easily done when closing a game before the server can finish responding) can leave data behind that causes problems. As such, refactored CloseGame to always delete data even if there wasn't a game loaded when it was called, and call it on the failure paths of LoadGameCallback.
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