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authorStenzek <stenzek@gmail.com>2018-01-21 23:13:25 +1000
committerStenzek <stenzek@gmail.com>2018-01-22 13:22:09 +1000
commit38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 (patch)
treea64d1b48bc9f7fedc5c9d83475d58b1118cb1057 /Source/Core/VideoCommon/AbstractTexture.h
parentfca56d532a4da844c324d7a4ea05252e72d89fcf (diff)
AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command lists later on.
Diffstat (limited to 'Source/Core/VideoCommon/AbstractTexture.h')
-rw-r--r--Source/Core/VideoCommon/AbstractTexture.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/AbstractTexture.h b/Source/Core/VideoCommon/AbstractTexture.h
index 3e6937b3df..1ba316aaa8 100644
--- a/Source/Core/VideoCommon/AbstractTexture.h
+++ b/Source/Core/VideoCommon/AbstractTexture.h
@@ -17,8 +17,6 @@ public:
explicit AbstractTexture(const TextureConfig& c);
virtual ~AbstractTexture();
- virtual void Bind(unsigned int stage) = 0;
-
virtual void CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,