diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-01-27 18:46:53 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-01-27 18:46:53 -0600 |
| commit | 7bea39b39e9978ca8461adf68a2c28535719c48e (patch) | |
| tree | 7329c4aab053fada727c88bf996050f04e2bdb4f /Source/Core/VideoCommon/AbstractTexture.h | |
| parent | 41272dc5f1b62f4a5a0562cc29eb3e83367d0f14 (diff) | |
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
Diffstat (limited to 'Source/Core/VideoCommon/AbstractTexture.h')
| -rw-r--r-- | Source/Core/VideoCommon/AbstractTexture.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AbstractTexture.h b/Source/Core/VideoCommon/AbstractTexture.h index 9b485919b5..0955fef037 100644 --- a/Source/Core/VideoCommon/AbstractTexture.h +++ b/Source/Core/VideoCommon/AbstractTexture.h @@ -23,7 +23,7 @@ public: virtual void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect, u32 layer, u32 level) = 0; virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, - size_t buffer_size) = 0; + size_t buffer_size, u32 layer = 0) = 0; // Hints to the backend that we have finished rendering to this texture, and it will be used // as a shader resource and sampled. For Vulkan, this transitions the image layout. |
