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| author | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-06-15 00:26:54 -0400 |
|---|---|---|
| committer | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-09-28 22:47:15 -0400 |
| commit | 6541aa206d15e664a31f790dc4d35e712efad037 (patch) | |
| tree | 2153c51e04f43ae80280521f11519b0f403a6e54 /Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp | |
| parent | a310b32525f2ddc46740b4b184c31b89ff4e8645 (diff) | |
Added RequestImage to AchievementManager
Image requests from RetroAchievements have a slightly different format from other requests, on account of being GET calls that return strings of image data, so this is a separate function that makes such calls. To handle this, I create a BadgeStatus object that ties each badge to a boolean flag for whether it is loaded and thus usable.
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
0 files changed, 0 insertions, 0 deletions
