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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-06-15 00:26:54 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-09-28 22:47:15 -0400
commit6541aa206d15e664a31f790dc4d35e712efad037 (patch)
tree2153c51e04f43ae80280521f11519b0f403a6e54 /Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
parenta310b32525f2ddc46740b4b184c31b89ff4e8645 (diff)
Added RequestImage to AchievementManager
Image requests from RetroAchievements have a slightly different format from other requests, on account of being GET calls that return strings of image data, so this is a separate function that makes such calls. To handle this, I create a BadgeStatus object that ties each badge to a boolean flag for whether it is loaded and thus usable.
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
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