diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-06-29 00:56:06 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-06-30 01:32:53 -0500 |
| commit | 6ea49c6746de19c09ede7f539cf3cafc42280e5a (patch) | |
| tree | 92eaf44a548d3455121c241e1c074ddd8988a6da /Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp | |
| parent | 61c45e8d685c5df05815ba60e3656b53947ba37c (diff) | |
VideoCommon: add a pixel shader asset
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp index bb404064d2..ce76a368d2 100644 --- a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp +++ b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp @@ -90,4 +90,11 @@ CustomAssetLoader::LoadGameTexture(const CustomAssetLibrary::AssetID& asset_id, { return LoadOrCreateAsset<GameTextureAsset>(asset_id, m_game_textures, std::move(library)); } + +std::shared_ptr<PixelShaderAsset> +CustomAssetLoader::LoadPixelShader(const CustomAssetLibrary::AssetID& asset_id, + std::shared_ptr<CustomAssetLibrary> library) +{ + return LoadOrCreateAsset<PixelShaderAsset>(asset_id, m_pixel_shaders, std::move(library)); +} } // namespace VideoCommon |
