summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
diff options
context:
space:
mode:
authoriwubcode <iwubcode@users.noreply.github.com>2023-06-29 00:56:06 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-06-30 01:32:53 -0500
commit6ea49c6746de19c09ede7f539cf3cafc42280e5a (patch)
tree92eaf44a548d3455121c241e1c074ddd8988a6da /Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
parent61c45e8d685c5df05815ba60e3656b53947ba37c (diff)
VideoCommon: add a pixel shader asset
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
index bb404064d2..ce76a368d2 100644
--- a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
+++ b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
@@ -90,4 +90,11 @@ CustomAssetLoader::LoadGameTexture(const CustomAssetLibrary::AssetID& asset_id,
{
return LoadOrCreateAsset<GameTextureAsset>(asset_id, m_game_textures, std::move(library));
}
+
+std::shared_ptr<PixelShaderAsset>
+CustomAssetLoader::LoadPixelShader(const CustomAssetLibrary::AssetID& asset_id,
+ std::shared_ptr<CustomAssetLibrary> library)
+{
+ return LoadOrCreateAsset<PixelShaderAsset>(asset_id, m_pixel_shaders, std::move(library));
+}
} // namespace VideoCommon