summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
diff options
context:
space:
mode:
authoriwubcode <iwubcode@users.noreply.github.com>2023-07-02 21:27:24 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-07-09 12:21:34 -0500
commit77511e8e7cc80cc82fa1edf206948f714413aac8 (patch)
tree112ec9a7f52b18023c9178035ea2e27a2653c053 /Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
parent7bb04ff1dc7c528c794694edcc9802667345a6e3 (diff)
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
index ce76a368d2..f579a5eb4b 100644
--- a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
+++ b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
@@ -97,4 +97,11 @@ CustomAssetLoader::LoadPixelShader(const CustomAssetLibrary::AssetID& asset_id,
{
return LoadOrCreateAsset<PixelShaderAsset>(asset_id, m_pixel_shaders, std::move(library));
}
+
+std::shared_ptr<MaterialAsset>
+CustomAssetLoader::LoadMaterial(const CustomAssetLibrary::AssetID& asset_id,
+ std::shared_ptr<CustomAssetLibrary> library)
+{
+ return LoadOrCreateAsset<MaterialAsset>(asset_id, m_materials, std::move(library));
+}
} // namespace VideoCommon