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authorMai <mai.iam2048@gmail.com>2024-02-13 07:42:57 -0500
committerGitHub <noreply@github.com>2024-02-13 07:42:57 -0500
commit9e6d701fbce863e9dddb8d4c11327508098d64fc (patch)
tree71e9c0c70e85d1819abf4fa99a10a62cf3c644a6 /Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
parent38696949449058f3aa8b456259f06d50f2a9c1d1 (diff)
parent2ab877586def383692c893e3948ccc6865966f3c (diff)
Merge pull request #12577 from iwubcode/mesh_for_asset_loader
VideoCommon: make mesh asset data loadable by asset loader
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
index 134b18b496..dfe640ffe8 100644
--- a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
+++ b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
@@ -97,4 +97,10 @@ CustomAssetLoader::LoadMaterial(const CustomAssetLibrary::AssetID& asset_id,
{
return LoadOrCreateAsset<MaterialAsset>(asset_id, m_materials, std::move(library));
}
+
+std::shared_ptr<MeshAsset> CustomAssetLoader::LoadMesh(const CustomAssetLibrary::AssetID& asset_id,
+ std::shared_ptr<CustomAssetLibrary> library)
+{
+ return LoadOrCreateAsset<MeshAsset>(asset_id, m_meshes, std::move(library));
+}
} // namespace VideoCommon