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| author | Mai <mai.iam2048@gmail.com> | 2024-02-13 07:42:57 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-13 07:42:57 -0500 |
| commit | 9e6d701fbce863e9dddb8d4c11327508098d64fc (patch) | |
| tree | 71e9c0c70e85d1819abf4fa99a10a62cf3c644a6 /Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp | |
| parent | 38696949449058f3aa8b456259f06d50f2a9c1d1 (diff) | |
| parent | 2ab877586def383692c893e3948ccc6865966f3c (diff) | |
Merge pull request #12577 from iwubcode/mesh_for_asset_loader
VideoCommon: make mesh asset data loadable by asset loader
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp index 134b18b496..dfe640ffe8 100644 --- a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp +++ b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp @@ -97,4 +97,10 @@ CustomAssetLoader::LoadMaterial(const CustomAssetLibrary::AssetID& asset_id, { return LoadOrCreateAsset<MaterialAsset>(asset_id, m_materials, std::move(library)); } + +std::shared_ptr<MeshAsset> CustomAssetLoader::LoadMesh(const CustomAssetLibrary::AssetID& asset_id, + std::shared_ptr<CustomAssetLibrary> library) +{ + return LoadOrCreateAsset<MeshAsset>(asset_id, m_meshes, std::move(library)); +} } // namespace VideoCommon |
