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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-06-03 19:35:48 +0200
committerGitHub <noreply@github.com>2023-06-03 19:35:48 +0200
commit80bf175c48ea04739637b1ad6fda9716ae610635 (patch)
tree8e1f2e11fabd808d7fd419b55b30c209fdb49eca /Source/Core/VideoCommon/Assets/CustomTextureData.cpp
parent0b3d28abaf2563b64a83acae82ace2f5149d2855 (diff)
parent47c40d51dffe646465bb5bb8454c6143005859da (diff)
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomTextureData.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/CustomTextureData.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomTextureData.cpp b/Source/Core/VideoCommon/Assets/CustomTextureData.cpp
index 26b65ad365..04183da3f0 100644
--- a/Source/Core/VideoCommon/Assets/CustomTextureData.cpp
+++ b/Source/Core/VideoCommon/Assets/CustomTextureData.cpp
@@ -515,11 +515,6 @@ bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename
info.first_mip_row_length, info.first_mip_size);
}
-bool LoadPNGTexture(CustomTextureData* texture, const std::string& filename)
-{
- return LoadPNGTexture(&texture->m_levels[0], filename);
-}
-
bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename)
{
if (!level) [[unlikely]]