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authorJMC47 <JMC4789@gmail.com>2025-12-22 17:08:02 -0500
committerGitHub <noreply@github.com>2025-12-22 17:08:02 -0500
commit0a3aac6d85d1e276755e4f1a4215eef567c1c85c (patch)
tree4bd5cd6fdeffdb57eceac62e306bae545e6834bd /Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
parent9cb8b69f4e789eb0741588e5db3a6c7119a45e61 (diff)
parentc97a947f678bc33735b7267dff46848442dab332 (diff)
Merge pull request #14043 from iwubcode/custom_resource
VideoCommon: separate the concept of a 'resource' from an 'asset', add Material/Shader loading
Diffstat (limited to 'Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
index 5e400f3de5..1945ca0aa7 100644
--- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
+++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
@@ -8,19 +8,20 @@
#include <fmt/std.h>
+#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/JsonUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/System.h"
-#include "VideoCommon/Assets/CustomResourceManager.h"
#include "VideoCommon/Assets/MaterialAsset.h"
#include "VideoCommon/Assets/MeshAsset.h"
#include "VideoCommon/Assets/ShaderAsset.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/Assets/TextureAssetUtils.h"
#include "VideoCommon/RenderState.h"
+#include "VideoCommon/Resources/CustomResourceManager.h"
namespace VideoCommon
{
@@ -150,6 +151,12 @@ DirectFilesystemAssetLibrary::LoadRasterSurfaceShader(const AssetID& asset_id,
if (!RasterSurfaceShaderData::FromJson(asset_id, root_obj, data))
return {};
+ const std::string graphics_mod_builtin =
+ File::GetSysDirectory() + GRAPHICSMOD_DIR + "/Builtin" + "/Shaders";
+
+ data->shader_includer = std::make_unique<VideoCommon::ShaderIncluder>(
+ PathToString(pixel_shader->second.parent_path()), graphics_mod_builtin);
+
return LoadInfo{approx_mem_size};
}